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[Ebberon] Heart of Darkness [Drow]
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<blockquote data-quote="Cyincal Lurker" data-source="post: 3639857" data-attributes="member: 52999"><p>Ok, here goes: I've never gotten a chance to get the Saga Edition, so I'm winging a bit of this, and will likely continue to do so as we progress. So, keep thqat in mind; all of this is more guidelines than rules ATM.</p><p></p><p>First, a slightly condensed skill list (if a class has any of the skills in the condensed version, it has that skill - so if Listen is a class skill, you get Perception instead).</p><p></p><p>Balance</p><p>Bluff</p><p>Climb</p><p>Concentration</p><p>Craft (Forgery, Appraise)</p><p>Deception (Move Silently, Hide, Disguise)</p><p>Decipher Script</p><p>Diplomacy</p><p>Disable Device (Open Lock)</p><p>Escape Artist</p><p>Gather Information</p><p>Handle Animal</p><p>Heal</p><p>Intimidate</p><p>Jump</p><p>Knowledge</p><p>Perception (Listen, Search, Spot)</p><p>Perform</p><p>Profession</p><p>Ride</p><p>Sense Motive</p><p>Sleight Of Hand</p><p>Speak Language</p><p>Spellcraft (Use Magic Device)</p><p>Survival</p><p>Swim</p><p>Tumble</p><p>Use Rope</p><p></p><p></p><p>Secondly:</p><p>No skill ranks.</p><p></p><p>In most skills, you have a default rank(s) of 1/2 your level, with a +2 bonus if it's on your list of class skills. So, at 4th level, you have a default of 2 ranks in (almost) all skills, and 4 in your class skills.</p><p></p><p>Now, the 'skill points per level' from your class(es)? That is now the number of Trained skills you can have. You can tag any skills on yoru class skill list as trained, gaining a +3 bonus (effetivly making it +5 with the class skill bonus). So, at 4th, your trained skillls will be at 7 ranks.</p><p></p><p>If you mutli-class to a new class with a higher number of skill points than any other class you already have, you get to add more trained skills equal to the difference *HOWEVER*, you can only do this once. If you add a level in a 'smarter' class again, you gain no extra trained skills. This replaces the mutliclassing XP penalty.</p><p></p><p></p><p>Now, the 'group' skills (Knowledge, Craft, Perform, Profession), for the sake of saninty, work a tiny bit differently.</p><p></p><p>Profession - You can select 1 type to have ranks in and you have no ranks in all other forms, unless you add them as a trained skill (ie, you can start with any one profession, but have to train to gain any others).</p><p></p><p>Perform - Same as Profession; you can have 1 'free', but all other forms have to be taken by selecting them as trained skills.</p><p></p><p>Craft - You have ranks in all forms, but unless you select a form as trained, you can do only *very* basic things, such as general mantenence. So, unless you take Craft (Armor), you can never make armor, but can keep what you have in working condition.</p><p></p><p>Knowledge - As with Craft, you have the free ranks in all forms, but unless you take a form as a trained skill, you know only very basic, common information, given your race, class and such. A wizard who does not have Knowledge (the Planes) as a trained skills will still know more details about them than a Fighter with the same Int bonus.</p><p></p><p></p><p>Further, based only on common sense, some actions will only be practical if you have a skill trained. For example, Handle Animal. Untrained, you might be able to get a stray dog to calm down, but you'll never tame a wild horse without training in the field. Not that it's flatly impossible, but the DC simply be raised considerably without training.</p><p></p><p>SUch things will be ruled on a case-by-case bassis, but it should be pretty easy to see these situations.</p><p></p><p></p><p>Questions, Comments, Objections?</p></blockquote><p></p>
[QUOTE="Cyincal Lurker, post: 3639857, member: 52999"] Ok, here goes: I've never gotten a chance to get the Saga Edition, so I'm winging a bit of this, and will likely continue to do so as we progress. So, keep thqat in mind; all of this is more guidelines than rules ATM. First, a slightly condensed skill list (if a class has any of the skills in the condensed version, it has that skill - so if Listen is a class skill, you get Perception instead). Balance Bluff Climb Concentration Craft (Forgery, Appraise) Deception (Move Silently, Hide, Disguise) Decipher Script Diplomacy Disable Device (Open Lock) Escape Artist Gather Information Handle Animal Heal Intimidate Jump Knowledge Perception (Listen, Search, Spot) Perform Profession Ride Sense Motive Sleight Of Hand Speak Language Spellcraft (Use Magic Device) Survival Swim Tumble Use Rope Secondly: No skill ranks. In most skills, you have a default rank(s) of 1/2 your level, with a +2 bonus if it's on your list of class skills. So, at 4th level, you have a default of 2 ranks in (almost) all skills, and 4 in your class skills. Now, the 'skill points per level' from your class(es)? That is now the number of Trained skills you can have. You can tag any skills on yoru class skill list as trained, gaining a +3 bonus (effetivly making it +5 with the class skill bonus). So, at 4th, your trained skillls will be at 7 ranks. If you mutli-class to a new class with a higher number of skill points than any other class you already have, you get to add more trained skills equal to the difference *HOWEVER*, you can only do this once. If you add a level in a 'smarter' class again, you gain no extra trained skills. This replaces the mutliclassing XP penalty. Now, the 'group' skills (Knowledge, Craft, Perform, Profession), for the sake of saninty, work a tiny bit differently. Profession - You can select 1 type to have ranks in and you have no ranks in all other forms, unless you add them as a trained skill (ie, you can start with any one profession, but have to train to gain any others). Perform - Same as Profession; you can have 1 'free', but all other forms have to be taken by selecting them as trained skills. Craft - You have ranks in all forms, but unless you select a form as trained, you can do only *very* basic things, such as general mantenence. So, unless you take Craft (Armor), you can never make armor, but can keep what you have in working condition. Knowledge - As with Craft, you have the free ranks in all forms, but unless you take a form as a trained skill, you know only very basic, common information, given your race, class and such. A wizard who does not have Knowledge (the Planes) as a trained skills will still know more details about them than a Fighter with the same Int bonus. Further, based only on common sense, some actions will only be practical if you have a skill trained. For example, Handle Animal. Untrained, you might be able to get a stray dog to calm down, but you'll never tame a wild horse without training in the field. Not that it's flatly impossible, but the DC simply be raised considerably without training. SUch things will be ruled on a case-by-case bassis, but it should be pretty easy to see these situations. Questions, Comments, Objections? [/QUOTE]
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