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[Ebberon] Heart of Darkness [Drow]
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<blockquote data-quote="EvolutionKB" data-source="post: 3643557" data-attributes="member: 47833"><p>[sblock=Zan’Kil]</p><p></p><p>Male Drow Cloistered Cleric 4</p><p></p><p>Str 14 (+2) </p><p>Dex 17 (+3) </p><p>Con 12 (+1)</p><p>Int 12 (+1) </p><p>Wis 18 (+4) +lv 4 increase</p><p>Cha 14 (+2)</p><p></p><p>Size: Medium</p><p>HP: ?</p><p>BAB: +2</p><p>Init: +3</p><p>Move: 30’ (Light load, 34/175, no ACP)</p><p></p><p>AC: 17 (+3 armor, +1 shield, +3 dex); DR: 3/-(or 2/- when crystal is out)</p><p>Saves:</p><p>Fortitude: +5</p><p>Reflex: +4</p><p>Will: +8</p><p></p><p>Attacks:</p><p>Melee: +7 MW Kama, 1d6+2, x2</p><p>Melee: +5 Dagger, 1d4+2, 19-20x2</p><p>Melee: +4 Club, 1d6+2, x2 </p><p>Ranged: +5 Dagger, 1d4+2, 19-20/x2, 10’</p><p>Ranged: +4 Club, 1d6+2, 20x2, 10’</p><p></p><p>Feats: </p><p>Extra turning</p><p>Weapon Finesse</p><p>Knowledge Devotion(Sacrifice Knowledge domain for domain feat. Make a knowledge check when fighting a creature type, once per encounter. You gain a bonus on attack and damage as appropriate to your check. <15: +1, 16-25: +2, 26-30: +3, 31-35: +4, 36+: +5 </p><p>Destruction Devotion(Sacrifice Destruction domain for domain feat. Once per day as an immediate action you activate this ability. Every time for the next minute whenever you strike an opponent with a melee attack that opponent’s armor or natural armor bonus is reduced by one to a minimum of zero. If an opponent has both armor and natural armor bonuses, they choose which to affect. If one bonus is reduced to zero, the other bonus is affected until the duration ends. At level 10 each hit reduces the bonuses by 2 per hit instead of one. After a minute bonuses return to normal. This ability can be used again if you expend a attempt of rebuke undead.</p><p></p><p>Skills:</p><p>Concentration +8</p><p>Diplomacy: +6</p><p>Heal: +8</p><p>Knowledge(arcana)+8</p><p>Knowledge(religion)+8</p><p>Knowledge(planes)+8</p><p>Knowledge(Local, Stormreach)+8</p><p>Knowledge(Nature)+8</p><p>Knowledge(Dungeoneering)+8</p><p>Knowledge(All others)+5</p><p>Perception +8</p><p>Spellcraft+5</p><p></p><p>Languages Known:</p><p>Common</p><p>Drow</p><p>Giant</p><p></p><p>Class Features:</p><p>Turn undead: 11/day; +4 on turning check; 2d6+6</p><p>Lore: +7, As bardic knowledge ability</p><p>Spells</p><p></p><p></p><p></p><p>Racial Features:</p><p>Immune to sleep</p><p>+2 on will saves versus spells</p><p>Low-light vision</p><p>+2 Search, Spot, Listen(included above)</p><p></p><p>Spells: (5/3+1/2+1) Domain: War, weapon prof and focus w/kama</p><p></p><p>0: Detect Magic, Light, Cure minor woundsx3</p><p>1: Bless, shield of faith, Cure light wounds, Magic weapon*</p><p>2: Cure moderate wounds, Cloud of Knives(PHBII), spiritual weapon*</p><p></p><p>Equipment: </p><p>Mithral Chain shirt +1 (10lb)</p><p>MW Kama (2lb)</p><p>Reliquary Holy symbol: Grants 1 extra turn attempt per each of the following: the extra turning feat, 5 ranks in knowledge religion, at least one divine feat.</p><p>Wand of cure light wounds</p><p>MW light wooden shield(5lb)</p><p>Iron Ward diamond, least(in chain shirt)</p><p>Crystal of Life Drinking, least(in MW kama)</p><p>Backpack(2lb)</p><p>Healing Belt(1lb)</p><p>Bedroll(5lb)</p><p>2 Belt pouches(1lb)</p><p>437gp</p><p>9sp</p><p>Waterskin(4lb)</p><p>Dagger(1lb)</p><p>Club(3lb)</p><p>[/sblock]</p><p></p><p>[sblock=background]Xan’Kil awoke, his heart pounding, the echoes of drums still alive in his ears. The visions have been with him nightly for at least the last cycle of the moon. They plagued him nightly during his meditations. Master Shac’Tor had said that sometimes visions were powerful portents of the future. When Master was told, he scoffed at Xan’Kil’s prophecy. He had said, “The Giants are crude, strong in body, not in mind. They were our former masters, but not now. Now we are dominant here.”</p><p> I was away in the forest the next day. I was studying some of the dangerous creatures that prey on the outlanders when they come to our land. The megaraptor started, then ran at the sound of the drums. I knew what fate would befall my kin, so I kept my distance. I stood in the shadows of the great trees watching the slaughter. I was surprised to see the giants using magic against my own kin. These giants were just as strong in mind as they were in body. I saw all my kin fall, I do not know what the purpose the killing was. After the killing was complete, they simply strode off into the jungle once more. They did not take anything, even slaves. </p><p> I was alone. The place called Stormreach was not far away, so I went there. Many of the outlanders were afraid of me, with good reason. The holy white tattoos that scour my body are an intimidating sight. There were others of my people in Stormreach, but I paid them little heed. They had been softened by their contact with the outlanders. Most of the time I simply watched and listened to people. I learned their habits, and more than once I saw them fight. Brawls and murders were common in the streets. When I felt I had learned enough, I sought out my people once more in the jungles. My family had been killed, but there were more families, ones that were willing to take on new members. </p><p> I found one. Nhalar’ik, it was a city of the giants. Aqueducts cross the city. As I walk into the city in the moonlight, I am stopped by guards. They question me, and they see the symbol of Vulkoor around my neck. They let me pass and tell me to see the holy one. Upon meeting the holy one, I tell him of my family, and the giants that came. He tells me of another, one that came as well, telling a similar story, also a priest. It was my previous master. I smiled on learning the news, he was the one that led to the death of my clan. After the holy one told me I was more than welcome in the city, I killed my former master. I had learned a lot in my travels after he had condemned our family to death. After passing through his small dwelling unnoticed I flayed the skin from his bones with my kama. He begged for mercy, but Vulkoor doesn’t allow it. He was as bad as the sniveling outlanders in Stormreach. I then took his dwelling and threw his body into an aqueduct. I had several of the Tha’lan build an addition to the house; that is where I meditate. The remainder I dedicate to Vulkoor, the bloodstains still mar the ground where I killed the faithless one; a reminder to those that would oppose us.[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3643557, member: 47833"] [sblock=Zan’Kil] Male Drow Cloistered Cleric 4 Str 14 (+2) Dex 17 (+3) Con 12 (+1) Int 12 (+1) Wis 18 (+4) +lv 4 increase Cha 14 (+2) Size: Medium HP: ? BAB: +2 Init: +3 Move: 30’ (Light load, 34/175, no ACP) AC: 17 (+3 armor, +1 shield, +3 dex); DR: 3/-(or 2/- when crystal is out) Saves: Fortitude: +5 Reflex: +4 Will: +8 Attacks: Melee: +7 MW Kama, 1d6+2, x2 Melee: +5 Dagger, 1d4+2, 19-20x2 Melee: +4 Club, 1d6+2, x2 Ranged: +5 Dagger, 1d4+2, 19-20/x2, 10’ Ranged: +4 Club, 1d6+2, 20x2, 10’ Feats: Extra turning Weapon Finesse Knowledge Devotion(Sacrifice Knowledge domain for domain feat. Make a knowledge check when fighting a creature type, once per encounter. You gain a bonus on attack and damage as appropriate to your check. <15: +1, 16-25: +2, 26-30: +3, 31-35: +4, 36+: +5 Destruction Devotion(Sacrifice Destruction domain for domain feat. Once per day as an immediate action you activate this ability. Every time for the next minute whenever you strike an opponent with a melee attack that opponent’s armor or natural armor bonus is reduced by one to a minimum of zero. If an opponent has both armor and natural armor bonuses, they choose which to affect. If one bonus is reduced to zero, the other bonus is affected until the duration ends. At level 10 each hit reduces the bonuses by 2 per hit instead of one. After a minute bonuses return to normal. This ability can be used again if you expend a attempt of rebuke undead. Skills: Concentration +8 Diplomacy: +6 Heal: +8 Knowledge(arcana)+8 Knowledge(religion)+8 Knowledge(planes)+8 Knowledge(Local, Stormreach)+8 Knowledge(Nature)+8 Knowledge(Dungeoneering)+8 Knowledge(All others)+5 Perception +8 Spellcraft+5 Languages Known: Common Drow Giant Class Features: Turn undead: 11/day; +4 on turning check; 2d6+6 Lore: +7, As bardic knowledge ability Spells Racial Features: Immune to sleep +2 on will saves versus spells Low-light vision +2 Search, Spot, Listen(included above) Spells: (5/3+1/2+1) Domain: War, weapon prof and focus w/kama 0: Detect Magic, Light, Cure minor woundsx3 1: Bless, shield of faith, Cure light wounds, Magic weapon* 2: Cure moderate wounds, Cloud of Knives(PHBII), spiritual weapon* Equipment: Mithral Chain shirt +1 (10lb) MW Kama (2lb) Reliquary Holy symbol: Grants 1 extra turn attempt per each of the following: the extra turning feat, 5 ranks in knowledge religion, at least one divine feat. Wand of cure light wounds MW light wooden shield(5lb) Iron Ward diamond, least(in chain shirt) Crystal of Life Drinking, least(in MW kama) Backpack(2lb) Healing Belt(1lb) Bedroll(5lb) 2 Belt pouches(1lb) 437gp 9sp Waterskin(4lb) Dagger(1lb) Club(3lb) [/sblock] [sblock=background]Xan’Kil awoke, his heart pounding, the echoes of drums still alive in his ears. The visions have been with him nightly for at least the last cycle of the moon. They plagued him nightly during his meditations. Master Shac’Tor had said that sometimes visions were powerful portents of the future. When Master was told, he scoffed at Xan’Kil’s prophecy. He had said, “The Giants are crude, strong in body, not in mind. They were our former masters, but not now. Now we are dominant here.” I was away in the forest the next day. I was studying some of the dangerous creatures that prey on the outlanders when they come to our land. The megaraptor started, then ran at the sound of the drums. I knew what fate would befall my kin, so I kept my distance. I stood in the shadows of the great trees watching the slaughter. I was surprised to see the giants using magic against my own kin. These giants were just as strong in mind as they were in body. I saw all my kin fall, I do not know what the purpose the killing was. After the killing was complete, they simply strode off into the jungle once more. They did not take anything, even slaves. I was alone. The place called Stormreach was not far away, so I went there. Many of the outlanders were afraid of me, with good reason. The holy white tattoos that scour my body are an intimidating sight. There were others of my people in Stormreach, but I paid them little heed. They had been softened by their contact with the outlanders. Most of the time I simply watched and listened to people. I learned their habits, and more than once I saw them fight. Brawls and murders were common in the streets. When I felt I had learned enough, I sought out my people once more in the jungles. My family had been killed, but there were more families, ones that were willing to take on new members. I found one. Nhalar’ik, it was a city of the giants. Aqueducts cross the city. As I walk into the city in the moonlight, I am stopped by guards. They question me, and they see the symbol of Vulkoor around my neck. They let me pass and tell me to see the holy one. Upon meeting the holy one, I tell him of my family, and the giants that came. He tells me of another, one that came as well, telling a similar story, also a priest. It was my previous master. I smiled on learning the news, he was the one that led to the death of my clan. After the holy one told me I was more than welcome in the city, I killed my former master. I had learned a lot in my travels after he had condemned our family to death. After passing through his small dwelling unnoticed I flayed the skin from his bones with my kama. He begged for mercy, but Vulkoor doesn’t allow it. He was as bad as the sniveling outlanders in Stormreach. I then took his dwelling and threw his body into an aqueduct. I had several of the Tha’lan build an addition to the house; that is where I meditate. The remainder I dedicate to Vulkoor, the bloodstains still mar the ground where I killed the faithless one; a reminder to those that would oppose us.[/sblock] [/QUOTE]
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