Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ebberon - If not guns, then what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurotowa" data-source="post: 3636363" data-attributes="member: 27957"><p>Let's also not forget that necessity is the mother in invention. Gunpowder is, after all, not a simple or obvious invention. We need to look at when tactical needs there are and what the possible solutions are before we just assume that guns are inevitable.</p><p></p><p>In the real world, the Chinese had crude gunpowder for centuries. There were various attempts to weaponize it, mostly explosive pots hurled from catapults or tied to oxen stampedes, though IIRC there were a few stabs at projectile weapons as well. But they didn't serve enough of a tactical niche to warrant further development. Besides, peace was breaking out in the area. It was when gunpowder hit brutal war torn Europe, with lots of heavily fortified stone castles all over the place, that it suddenly was worth the effort. And it did take effort, decades of refinement to improve the quality in a dozen ways before it became even close to practical. You know "hoist by his own petard"? A petard was an iron pot full of explosives on a long pole, and the idea was the light the fuse and then use it to blow open the enemy gate. The phrase comes from the inexactness of the fuses and their distressing tendency to explode early.</p><p></p><p>My point, somewhat round about as it is, is that guns don't just spring out of nowhere. They're the end result of a fairly long and very messy technological evolution. There's less drive for petards and cannons when you have siege golems and wizards to help break heavy fortifications, not to mention when there's fewer heavy stone castles cluttering up the place. If there's a need for simple and deadly ranged weapons you can hand to peasant armies, you're more likely to invent a specialized crossbow that can fire capsules containing the already existing alchemical mixtures. Who needs a gun when you can combine the range of a crossbow with the damage and touch attack of Alchemist's Fire? That's a logical outgrowth of the existing technology, with minimal disruption to the game.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 3636363, member: 27957"] Let's also not forget that necessity is the mother in invention. Gunpowder is, after all, not a simple or obvious invention. We need to look at when tactical needs there are and what the possible solutions are before we just assume that guns are inevitable. In the real world, the Chinese had crude gunpowder for centuries. There were various attempts to weaponize it, mostly explosive pots hurled from catapults or tied to oxen stampedes, though IIRC there were a few stabs at projectile weapons as well. But they didn't serve enough of a tactical niche to warrant further development. Besides, peace was breaking out in the area. It was when gunpowder hit brutal war torn Europe, with lots of heavily fortified stone castles all over the place, that it suddenly was worth the effort. And it did take effort, decades of refinement to improve the quality in a dozen ways before it became even close to practical. You know "hoist by his own petard"? A petard was an iron pot full of explosives on a long pole, and the idea was the light the fuse and then use it to blow open the enemy gate. The phrase comes from the inexactness of the fuses and their distressing tendency to explode early. My point, somewhat round about as it is, is that guns don't just spring out of nowhere. They're the end result of a fairly long and very messy technological evolution. There's less drive for petards and cannons when you have siege golems and wizards to help break heavy fortifications, not to mention when there's fewer heavy stone castles cluttering up the place. If there's a need for simple and deadly ranged weapons you can hand to peasant armies, you're more likely to invent a specialized crossbow that can fire capsules containing the already existing alchemical mixtures. Who needs a gun when you can combine the range of a crossbow with the damage and touch attack of Alchemist's Fire? That's a logical outgrowth of the existing technology, with minimal disruption to the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ebberon - If not guns, then what?
Top