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Ebberon - If not guns, then what?
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<blockquote data-quote="mhacdebhandia" data-source="post: 3636585" data-attributes="member: 18832"><p>I think there's a simple justification: magic isn't gunpowder.</p><p></p><p>Historically, the introduction of large cannons led very quickly to the introduction of smaller firearms. However, that's because gunpowder and other chemical explosives is scaleable in a way that magic isn't.</p><p></p><ul> <li data-xf-list-type="ul">A <em>wand of magic missile</em> costs 750 gp.</li> <li data-xf-list-type="ul">Eighteen light crossbows with 50 bolts each costs only 720 gp.</li> <li data-xf-list-type="ul">A <em>wand of magic missile</em> requires either an arcane spellcaster or someone with a decent Use Magic Device check; the DC is 20, after all, so you'd need a 4th-level character with Use Magic Device as a class skill and Skill Focus to make the check 50% of the time.</li> <li data-xf-list-type="ul">A 1st-level warrior can use a light crossbow with no special training or feat investment, and you can equip eighteen of them for <strong>less</strong> than the cost of a single wand.</li> <li data-xf-list-type="ul">A <em>wand of magic missile</em> hits every time for 2-5 damage.</li> <li data-xf-list-type="ul">A light crossbow has a good chance of missing, but I'm confident that eighteen shots doing 1-8 damage if they hit will compete over time.</li> <li data-xf-list-type="ul">A <em>wand of magic missile</em>, once its 50 charges are expended, costs a full 750 gp to replace.</li> <li data-xf-list-type="ul">A light crossbow, once its 50 bolts have been fired, costs only 5 gp to resupply with another 50 bolts - 90 gp to resupply all eighteen crossbows.</li> <li data-xf-list-type="ul">If the soldier carrying a <em>wand of magic missile</em> is killed, the wand is out of commission.</li> <li data-xf-list-type="ul">If a soldier carrying a light crossbow is killed, there's still seventeen other crossbows in play.</li> </ul><p>There's no provision in the rules for something cheaper than, but as effective as, a <em>wand of magic missile</em> - it would be unbalanced.</p><p></p><p>Conversely, a magical replacement for a cannon makes sense, and I think they would definitely exist - the investment of a well-trained artificer or spellcaster to operate a weapon with an area of effect or a siege weapon-level impact on the battle becomes justified at that point.</p><p></p><p>The reason a magical artillery piece like that is a reasonable investment compared to a spellcaster is that the crew can be replaced if they're killed or injured - it's easier to put a new artificer behind an arcane ballista than it is to replace a sorcerer or battle mage who can cast <em>fireball</em>.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3636585, member: 18832"] I think there's a simple justification: magic isn't gunpowder. Historically, the introduction of large cannons led very quickly to the introduction of smaller firearms. However, that's because gunpowder and other chemical explosives is scaleable in a way that magic isn't. [list][*]A [i]wand of magic missile[/i] costs 750 gp. [*]Eighteen light crossbows with 50 bolts each costs only 720 gp. [*]A [i]wand of magic missile[/i] requires either an arcane spellcaster or someone with a decent Use Magic Device check; the DC is 20, after all, so you'd need a 4th-level character with Use Magic Device as a class skill and Skill Focus to make the check 50% of the time. [*]A 1st-level warrior can use a light crossbow with no special training or feat investment, and you can equip eighteen of them for [b]less[/b] than the cost of a single wand. [*]A [i]wand of magic missile[/i] hits every time for 2-5 damage. [*]A light crossbow has a good chance of missing, but I'm confident that eighteen shots doing 1-8 damage if they hit will compete over time. [*]A [i]wand of magic missile[/i], once its 50 charges are expended, costs a full 750 gp to replace. [*]A light crossbow, once its 50 bolts have been fired, costs only 5 gp to resupply with another 50 bolts - 90 gp to resupply all eighteen crossbows. [*]If the soldier carrying a [i]wand of magic missile[/i] is killed, the wand is out of commission. [*]If a soldier carrying a light crossbow is killed, there's still seventeen other crossbows in play.[/list] There's no provision in the rules for something cheaper than, but as effective as, a [i]wand of magic missile[/i] - it would be unbalanced. Conversely, a magical replacement for a cannon makes sense, and I think they would definitely exist - the investment of a well-trained artificer or spellcaster to operate a weapon with an area of effect or a siege weapon-level impact on the battle becomes justified at that point. The reason a magical artillery piece like that is a reasonable investment compared to a spellcaster is that the crew can be replaced if they're killed or injured - it's easier to put a new artificer behind an arcane ballista than it is to replace a sorcerer or battle mage who can cast [i]fireball[/i]. [/QUOTE]
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