Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ebberon - If not guns, then what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 3636806" data-attributes="member: 3649"><p>The thing is, it's still just terminal velocity, which ain't all that great. the terminal part in that means that it stops accelerating after a short period and never goes any higher. It would be no different than teleporting a bunch of iron spheres up a couple hundred feet and letting them rain down on the enemy. It would do some damage of course and people hit by them would probably die, but it's not 'knocking down a castle wall' damage. Even a catapult imparts more energy to a rock than merely dropping it.</p><p></p><p>(I'd have a table with comparisons but apparently 'cannonballs' are used for every physics experiment example on the web, and I'm not wading through 15+ pages to find out what the actual muzzle velocity of a cannonball was). </p><p></p><p>The gun example is the same thing; it would be like you dropped a little lead ball on them from the top of a building. It might sting a lot, but probably wouldn't do much damage at all. It would actually be better to <em>throw </em> the bullet at them if I remember correctly.</p><p></p><p>Back on topic</p><p></p><p>Now, one thing I seem to remember - and this is from a long time ago so I might be getting the facts wrong - is that the gun really only started to take off as a really useful weapon of war once we invented the concept of interchangeable parts. It was a huge advantage to take my Boston-made gun into a gunsmith in Charleston and be able to buy a new trigger off the shelf so to speak.</p><p></p><p>If I remember correctly - and I wish Hellcow were still in the thread to correct me if I'm wrong - Eberron, for all the mention of factories and the like, <em>has not invented </em> two key things: The assembly line and the concept of interchangeable parts. Everything from swords to airships is still made by crafters. There might be a lot of them working in series sometimes, but each item is still technically unique. A gun made by one guy in Sharn would have to be taken back to that same guy for repairs. This is another reason guns are so expensive when they first start out.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3636806, member: 3649"] The thing is, it's still just terminal velocity, which ain't all that great. the terminal part in that means that it stops accelerating after a short period and never goes any higher. It would be no different than teleporting a bunch of iron spheres up a couple hundred feet and letting them rain down on the enemy. It would do some damage of course and people hit by them would probably die, but it's not 'knocking down a castle wall' damage. Even a catapult imparts more energy to a rock than merely dropping it. (I'd have a table with comparisons but apparently 'cannonballs' are used for every physics experiment example on the web, and I'm not wading through 15+ pages to find out what the actual muzzle velocity of a cannonball was). The gun example is the same thing; it would be like you dropped a little lead ball on them from the top of a building. It might sting a lot, but probably wouldn't do much damage at all. It would actually be better to [I]throw [/I] the bullet at them if I remember correctly. Back on topic Now, one thing I seem to remember - and this is from a long time ago so I might be getting the facts wrong - is that the gun really only started to take off as a really useful weapon of war once we invented the concept of interchangeable parts. It was a huge advantage to take my Boston-made gun into a gunsmith in Charleston and be able to buy a new trigger off the shelf so to speak. If I remember correctly - and I wish Hellcow were still in the thread to correct me if I'm wrong - Eberron, for all the mention of factories and the like, [I]has not invented [/I] two key things: The assembly line and the concept of interchangeable parts. Everything from swords to airships is still made by crafters. There might be a lot of them working in series sometimes, but each item is still technically unique. A gun made by one guy in Sharn would have to be taken back to that same guy for repairs. This is another reason guns are so expensive when they first start out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ebberon - If not guns, then what?
Top