Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ebberon - If not guns, then what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Solarious" data-source="post: 3637974" data-attributes="member: 27346"><p>Magewights are actually not that rare. If you looked hard enough, you could probably find a few, and the minimum to make use of of a single level is simply an intelligence of 12, which is easily achievable with a non-elite array. Magewights are <a href="http://www.wizards.com/default.asp?x=dnd/ebds/20040823a" target="_blank">1% of the population</a>, and they're much less likely to die because they're valued for their skills outside of combat, not just using wands in it. <strong>Wizards</strong> and <strong>Sorcerors</strong>, now those are rare, the equivilant of our professional engineers, doctors, and bigwig scientists.</p><p></p><p>And Magic Missile is the least practical spell ever to stick into an Eternal Wand. If you want to consider 1'st level spells, things like <em>Obscuring Mist</em>, <em>Mount</em>, <em>Silent Image</em>, and <em>Enlarge Person</em> are all far superior in terms of bringing useful magic to the battlefield at 1'st caster level.</p><p></p><p>At second level, things get much more interesting. Area of effect crowd control becomes available, such as <em>Glitterdust</em>, <em>Web</em>, <em>Summon Swarm</em>, and <em>Hypnotic Pattern</em>. Actual battle magic is passable with things like the infamous <em>Scorching Ray</em> shotgun, <em>Blindness/Deafness</em>, <em>Acid Arrow</em>, and <em>Flaming Sphere</em>. The infamous utility of <em>Invisibility</em> and <em>Rope Trick</em>. Highly practical spells like <em>Whispering Wind</em>, <em>Darkness</em>, <em>Darkvision</em>, <em>Pyrotechnics</em>, and <em>Protection from Arrows</em>.</p><p></p><p>And, of course, rocket-launcher good at level 3 spells. The ever popular <em>Eternal Wand of Fireball</em>, which lets to roast most ordinary mortals at 600 feet, or dent more seasoned troops, twice a day, refills once every day, without fail. <em>Haste</em>, which shows that superspeed is indeed good on a battlefield. <em>Wind Wall</em>, shielding your siege engines from Alchemist's Fire and Flaming Arrows in a tight corner, reliably in nearly all situations. <em>Stinking Cloud</em>, making those opposing mages throw up and regret eating breakfast that morning. <em>Clairaudience</em>, giving people satalite imaging before satalites were imagined. And so on and so forth.</p><p></p><p>Really, there are a ton of reasons why they invented the Eternal Wand instead of guns. Maybe it's the endless versatility of magic that can be imprinted on a single blueprint item, rather than highly inaccurate bits of lead that need to be fired in huge volleys to be <em>any</em> good, and have a good chance of blowing up in your face? It took decades of experimentation, refinement, and face-slapping to get anywhere near the guns we know and love oh-so-dearly. Why build suicide machines tomorrow, when you can build rocket launchers that recharge infinitely, <strong>now</strong>? Not to mention that you can use the same blueprint for a rocket launcher, make a few changes, and have long-range scouting capacities.</p></blockquote><p></p>
[QUOTE="Solarious, post: 3637974, member: 27346"] Magewights are actually not that rare. If you looked hard enough, you could probably find a few, and the minimum to make use of of a single level is simply an intelligence of 12, which is easily achievable with a non-elite array. Magewights are [url=http://www.wizards.com/default.asp?x=dnd/ebds/20040823a]1% of the population[/url], and they're much less likely to die because they're valued for their skills outside of combat, not just using wands in it. [b]Wizards[/b] and [b]Sorcerors[/b], now those are rare, the equivilant of our professional engineers, doctors, and bigwig scientists. And Magic Missile is the least practical spell ever to stick into an Eternal Wand. If you want to consider 1'st level spells, things like [i]Obscuring Mist[/i], [i]Mount[/i], [i]Silent Image[/i], and [i]Enlarge Person[/i] are all far superior in terms of bringing useful magic to the battlefield at 1'st caster level. At second level, things get much more interesting. Area of effect crowd control becomes available, such as [i]Glitterdust[/i], [i]Web[/i], [i]Summon Swarm[/i], and [i]Hypnotic Pattern[/i]. Actual battle magic is passable with things like the infamous [i]Scorching Ray[/i] shotgun, [i]Blindness/Deafness[/i], [i]Acid Arrow[/i], and [i]Flaming Sphere[/i]. The infamous utility of [i]Invisibility[/i] and [i]Rope Trick[/i]. Highly practical spells like [i]Whispering Wind[/i], [i]Darkness[/i], [i]Darkvision[/i], [i]Pyrotechnics[/i], and [i]Protection from Arrows[/i]. And, of course, rocket-launcher good at level 3 spells. The ever popular [i]Eternal Wand of Fireball[/i], which lets to roast most ordinary mortals at 600 feet, or dent more seasoned troops, twice a day, refills once every day, without fail. [i]Haste[/i], which shows that superspeed is indeed good on a battlefield. [i]Wind Wall[/i], shielding your siege engines from Alchemist's Fire and Flaming Arrows in a tight corner, reliably in nearly all situations. [i]Stinking Cloud[/i], making those opposing mages throw up and regret eating breakfast that morning. [i]Clairaudience[/i], giving people satalite imaging before satalites were imagined. And so on and so forth. Really, there are a ton of reasons why they invented the Eternal Wand instead of guns. Maybe it's the endless versatility of magic that can be imprinted on a single blueprint item, rather than highly inaccurate bits of lead that need to be fired in huge volleys to be [i]any[/i] good, and have a good chance of blowing up in your face? It took decades of experimentation, refinement, and face-slapping to get anywhere near the guns we know and love oh-so-dearly. Why build suicide machines tomorrow, when you can build rocket launchers that recharge infinitely, [b]now[/b]? Not to mention that you can use the same blueprint for a rocket launcher, make a few changes, and have long-range scouting capacities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ebberon - If not guns, then what?
Top