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<blockquote data-quote="Destil" data-source="post: 3108123" data-attributes="member: 1980"><p>Interesting but my goal fear to try and keep things simple. Changing how the rules work too much is just too much (mostly because I want my house rules document to be as short as possible, less for my players to keep track of). </p><p></p><p>As far as pollymorph and whatnot... Yeah. Huge pain. I'll most likely use Rich Berlew's Shapchanged Template ( <a href="http://www.giantitp.com/Gaming.html" target="_blank">http://www.giantitp.com/Gaming.html</a> ), and go through and <strong>carefully</strong> lable each ability as racial that I want to drop off when someone gets turned into a frog.</p><p></p><p>My goal here is to simply switch the bonuses around a bit to reflect the setting a little better than the core rules does, and leave it at that.</p><p></p><p>Also, I don't use the favored multiclass rules. If I did it would go something like this:</p><p>Changling - Rogue, Bard</p><p>Dwarf - Fighter, Artifacer</p><p>Valenar Elf - Bard, Warrior</p><p>Arenal Elf - Cleric, Paladin</p><p>Korvhore Elf - Wizard, Fighter</p><p>Gnome - Bard, Wizard, Sorcerer</p><p>Half Elf - Any</p><p>Korvhore Halfling - Ranger, Barbarian</p><p>Tanleta Halfling - Cleirc, Rogue</p><p>Human - Any</p><p>Half Orc - Ranger, Druid</p><p>Kalashtar - Psion, Psychic Warrior</p><p>Shifter - Ranger, Druid</p><p>Warforged - Any 2 (ideally the 1st and 2nd level classes), depending on armor type (i.e. Mythril Rogue, Adamant Fighter et cetera).</p></blockquote><p></p>
[QUOTE="Destil, post: 3108123, member: 1980"] Interesting but my goal fear to try and keep things simple. Changing how the rules work too much is just too much (mostly because I want my house rules document to be as short as possible, less for my players to keep track of). As far as pollymorph and whatnot... Yeah. Huge pain. I'll most likely use Rich Berlew's Shapchanged Template ( [url]http://www.giantitp.com/Gaming.html[/url] ), and go through and [b]carefully[/b] lable each ability as racial that I want to drop off when someone gets turned into a frog. My goal here is to simply switch the bonuses around a bit to reflect the setting a little better than the core rules does, and leave it at that. Also, I don't use the favored multiclass rules. If I did it would go something like this: Changling - Rogue, Bard Dwarf - Fighter, Artifacer Valenar Elf - Bard, Warrior Arenal Elf - Cleric, Paladin Korvhore Elf - Wizard, Fighter Gnome - Bard, Wizard, Sorcerer Half Elf - Any Korvhore Halfling - Ranger, Barbarian Tanleta Halfling - Cleirc, Rogue Human - Any Half Orc - Ranger, Druid Kalashtar - Psion, Psychic Warrior Shifter - Ranger, Druid Warforged - Any 2 (ideally the 1st and 2nd level classes), depending on armor type (i.e. Mythril Rogue, Adamant Fighter et cetera). [/QUOTE]
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