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Eberron—first look convinced me to buy
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<blockquote data-quote="Charles Dunwoody" data-source="post: 1598703" data-attributes="member: 17927"><p><strong>Eberron—first look convinced me to buy</strong></p><p></p><p>I was true neutral on Eberron before it came out. Looked okay, might order from Amazon. I took one look at it at Waldenbooks and bought it.</p><p></p><p><strong>First Impressions</strong></p><p>Cover. A warforged busting right out of the cover, carrying a treasure chest. Looks like a mix of 30 years of D&D treasure hauling and a new race. Looks good so far.</p><p></p><p>Pages –2 to –1. Before the official page count I see a black and reddish map of Eberron (scale shows over 10,000 miles of world). Something I could hold up to my players and say it is hanging on the wall of the harbormaster’s office. So far, warforged with treasure and continents of adventure. Good.</p><p></p><p>Page 1. Title and author page. Credit given where credit is due. Kudos to Keith.</p><p></p><p>Page 2 and 3. Wow. Four adventurers hauling treasure and up to their necks in trouble. Wraiths and a warforged titan attacking them in old ruins. Looks like my kind of D&D.</p><p></p><p>Page 4. Credits page. Playtesters listed also.</p><p></p><p>Page 5. Table of contents.</p><p></p><p>Page 6. Graphic novel style art (gritty and violent) of a living spell attacking more adventurers. Again, D&D that I’m familiar with but with an extra twist.</p><p></p><p>Page 7-8. Intro. Wizards explains what they wanted, which is either for consumers to buy and play the best world they could find or buy it and mine it for ideas. Then the author puts forth the tone he wanted. D&D but darker and grittier with more action, rich history, more magic, and player characters who are heroes. I’m sold and I buy it.</p><p></p><p>This world feels real. I’d buy it just to read it, loving fantasy novels as much as I do. The book is beautiful and the world engaging.</p><p></p><p><strong>Quick list of things I checked:</strong></p><p></p><p>Artificer has starting gold listed. Shows knowledge of rules and attention to detail.</p><p></p><p>Druids have animal companions listed by region. Recommended in DMG but I haven’t see it before.</p><p></p><p>Regions have recommended races and classes. Purely for roleplaying, no rule benefit/penalty that I could find.</p><p></p><p>DM section with plot themes such as exploration, scavenger hunt, or evil mastermind . Should have been in the DMG in my opinion. Great way for DM to check that he and his players know they are playing the same type of game.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 1598703, member: 17927"] [b]Eberron—first look convinced me to buy[/b] I was true neutral on Eberron before it came out. Looked okay, might order from Amazon. I took one look at it at Waldenbooks and bought it. [B]First Impressions[/B] Cover. A warforged busting right out of the cover, carrying a treasure chest. Looks like a mix of 30 years of D&D treasure hauling and a new race. Looks good so far. Pages –2 to –1. Before the official page count I see a black and reddish map of Eberron (scale shows over 10,000 miles of world). Something I could hold up to my players and say it is hanging on the wall of the harbormaster’s office. So far, warforged with treasure and continents of adventure. Good. Page 1. Title and author page. Credit given where credit is due. Kudos to Keith. Page 2 and 3. Wow. Four adventurers hauling treasure and up to their necks in trouble. Wraiths and a warforged titan attacking them in old ruins. Looks like my kind of D&D. Page 4. Credits page. Playtesters listed also. Page 5. Table of contents. Page 6. Graphic novel style art (gritty and violent) of a living spell attacking more adventurers. Again, D&D that I’m familiar with but with an extra twist. Page 7-8. Intro. Wizards explains what they wanted, which is either for consumers to buy and play the best world they could find or buy it and mine it for ideas. Then the author puts forth the tone he wanted. D&D but darker and grittier with more action, rich history, more magic, and player characters who are heroes. I’m sold and I buy it. This world feels real. I’d buy it just to read it, loving fantasy novels as much as I do. The book is beautiful and the world engaging. [B]Quick list of things I checked:[/B] Artificer has starting gold listed. Shows knowledge of rules and attention to detail. Druids have animal companions listed by region. Recommended in DMG but I haven’t see it before. Regions have recommended races and classes. Purely for roleplaying, no rule benefit/penalty that I could find. DM section with plot themes such as exploration, scavenger hunt, or evil mastermind . Should have been in the DMG in my opinion. Great way for DM to check that he and his players know they are playing the same type of game. [/QUOTE]
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