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Eberron 4e
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<blockquote data-quote="lyle.spade" data-source="post: 4329952" data-attributes="member: 30042"><p><strong>I was thinking along similar lines</strong></p><p></p><p>I'd like to keep gaming in Eberron -- been there exclusively for 3 years and unless the new FR is amazing, I don't see dumping Eberron. I plan on combining some of the Points of Light ideas into Eberron, to make it a little more wild -- I figure that in the wake of the Last War, things outside the big cities could easily be described in more desolate, isolated, and in some places dire terms.</p><p></p><p>I don't know if I'd beef up the points to 25. Sure, Eberron is more heroic and cinematic, but I think 4e has moved normative DnD closer toward those through the powers and tactical possibilities. I was planning on just keeping the standard level, or 4d6, drop lowest, and let things go from there.</p><p></p><p>You could make the Tieflings descendants of a people/empire/whatever that existed in the Demon Wastes, and survived (or maybe once thrived?) through demonic pacts. They could also be the distant offspring of a servitor race of humans or some such who were enslaved by demons in that area, or maybe a LONG time ago, and have since thrown off the shackles of slavery....but not their heritage. That way they could be something like the shifters -- outliers wherever they go, which is consistent with their place in regular 4e -- and yet they've been around long enough on Khorvaire to not be really odd.</p><p></p><p>What will you do for Dragonmarks & shard magic? I hadn't gotten to those yet.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 4329952, member: 30042"] [b]I was thinking along similar lines[/b] I'd like to keep gaming in Eberron -- been there exclusively for 3 years and unless the new FR is amazing, I don't see dumping Eberron. I plan on combining some of the Points of Light ideas into Eberron, to make it a little more wild -- I figure that in the wake of the Last War, things outside the big cities could easily be described in more desolate, isolated, and in some places dire terms. I don't know if I'd beef up the points to 25. Sure, Eberron is more heroic and cinematic, but I think 4e has moved normative DnD closer toward those through the powers and tactical possibilities. I was planning on just keeping the standard level, or 4d6, drop lowest, and let things go from there. You could make the Tieflings descendants of a people/empire/whatever that existed in the Demon Wastes, and survived (or maybe once thrived?) through demonic pacts. They could also be the distant offspring of a servitor race of humans or some such who were enslaved by demons in that area, or maybe a LONG time ago, and have since thrown off the shackles of slavery....but not their heritage. That way they could be something like the shifters -- outliers wherever they go, which is consistent with their place in regular 4e -- and yet they've been around long enough on Khorvaire to not be really odd. What will you do for Dragonmarks & shard magic? I hadn't gotten to those yet. [/QUOTE]
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