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<blockquote data-quote="Samurai" data-source="post: 4329984" data-attributes="member: 3850"><p>Good idea on the Tieflings, and I was thinking along the same lines about "Points of Light in Eberron". The war was far more devastating than the 3e Eberron book let on. Many people were killed, and each country fielded "Weapons of mass destruction", from Warforged to undead legions to devastating magics that devastated the countryside, and still linger after the war is over. </p><p></p><p>And here's a thought... the Mournland is a huge swath of land that is dimensionally unstable. Bits of the Shadowfell creep in and take over, merging fitfully with the terrain and allowing... things... to cross over into our world. And what's worse is, the boundary of the Mournland still seems to be growing...</p><p></p><p>For Dragonmarks, I had 2 possible ideas: 1) a series of feats that give increasing powers with each feat, or 2) treat Dragonmarked as a Multiclass, allowing the player to trade class powers for Dragonmark powers. I'm not sure yet which way I'll go. (Note: I changed multiclassing to allow the 3 power swaps from a single feat, "Advanced Training", and would do the same for the Dragonmarks)</p></blockquote><p></p>
[QUOTE="Samurai, post: 4329984, member: 3850"] Good idea on the Tieflings, and I was thinking along the same lines about "Points of Light in Eberron". The war was far more devastating than the 3e Eberron book let on. Many people were killed, and each country fielded "Weapons of mass destruction", from Warforged to undead legions to devastating magics that devastated the countryside, and still linger after the war is over. And here's a thought... the Mournland is a huge swath of land that is dimensionally unstable. Bits of the Shadowfell creep in and take over, merging fitfully with the terrain and allowing... things... to cross over into our world. And what's worse is, the boundary of the Mournland still seems to be growing... For Dragonmarks, I had 2 possible ideas: 1) a series of feats that give increasing powers with each feat, or 2) treat Dragonmarked as a Multiclass, allowing the player to trade class powers for Dragonmark powers. I'm not sure yet which way I'll go. (Note: I changed multiclassing to allow the 3 power swaps from a single feat, "Advanced Training", and would do the same for the Dragonmarks) [/QUOTE]
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