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<blockquote data-quote="lyle.spade" data-source="post: 4330121" data-attributes="member: 30042"><p>Interesting idea on the Mournland. I don't know if I'd tell the PCs about the 'creep' aspect of it -- keep them guessing, especially if the players are already Eberron veterans. Let them assume that things are as per 3.5 canon, and keep that idea in your back pocket to drop on them if ever they get too self-assured.</p><p></p><p>As for Dragonmarks, I think you're on to something with the first of your ideas. 4e is already full of powers that evolve and become more potent as PCs level, so writing up a series of least/lesser/greater descriptions would be easy, and wouldn't be an oddity to squeeze into 4e. One of the things that I am really happy with in these rules is the lack of any overarching rules systems -- massive series of instructions, processes, and standards, into which the millions of skill/feat/spell/etc combinations have to be fit in order for the game to work. 4e seems to really have those 3 simple rules, which exist to establish a consistent means of adjudicating everything, and the rest of the game is a series of character ability-specific exceptions. Keeping dragonmarks within that paradigm would make sense, and wouldn't risk poking a hole in the fundamental mechanics of the game.</p><p></p><p>I don't really dig the multi-class ruies at this point, but I admit I haven't spent much time thinking about them.</p><p></p><p>Random, half-formed thought: each level of dragonmark has a few different abilities associated with it...why not create a sequence by which PCs gain access to those sub-powers as they level. Do that for each level of dragonmark. Would you want to somehow tie the least/lesser/greater levels to the three tiers?</p><p></p><p>I need to get out my ECS and look at those decsriptions. I'll do that and will get back wto you in a day or two. Let's keep this chat going -- maybe we can save each other some work in converting the necessary stuff & systems so we don't have to wait until '09 for the new canon.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 4330121, member: 30042"] Interesting idea on the Mournland. I don't know if I'd tell the PCs about the 'creep' aspect of it -- keep them guessing, especially if the players are already Eberron veterans. Let them assume that things are as per 3.5 canon, and keep that idea in your back pocket to drop on them if ever they get too self-assured. As for Dragonmarks, I think you're on to something with the first of your ideas. 4e is already full of powers that evolve and become more potent as PCs level, so writing up a series of least/lesser/greater descriptions would be easy, and wouldn't be an oddity to squeeze into 4e. One of the things that I am really happy with in these rules is the lack of any overarching rules systems -- massive series of instructions, processes, and standards, into which the millions of skill/feat/spell/etc combinations have to be fit in order for the game to work. 4e seems to really have those 3 simple rules, which exist to establish a consistent means of adjudicating everything, and the rest of the game is a series of character ability-specific exceptions. Keeping dragonmarks within that paradigm would make sense, and wouldn't risk poking a hole in the fundamental mechanics of the game. I don't really dig the multi-class ruies at this point, but I admit I haven't spent much time thinking about them. Random, half-formed thought: each level of dragonmark has a few different abilities associated with it...why not create a sequence by which PCs gain access to those sub-powers as they level. Do that for each level of dragonmark. Would you want to somehow tie the least/lesser/greater levels to the three tiers? I need to get out my ECS and look at those decsriptions. I'll do that and will get back wto you in a day or two. Let's keep this chat going -- maybe we can save each other some work in converting the necessary stuff & systems so we don't have to wait until '09 for the new canon. [/QUOTE]
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