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<blockquote data-quote="pukunui" data-source="post: 7072912" data-attributes="member: 54629"><p>[MENTION=6863160]OniDaimyo[/MENTION]</p><p></p><p>Re: Eberron - You could always use the UA rules as a starting point and tweak them to your own liking. For instance, leave Dragonmarks as a feat but offer them up as a bonus at 1st level. That way nonhumans can start with one right away. Or you can port over rules from the 3.5 edition of Eberron more directly. 5e is modular and can handle that kind of thing fairly well.</p><p></p><p>Re: Ravenloft - Here's what <em>Curse of Strahd</em> has to say about Barovians and nonhumans: </p><p></p><p></p><p></p><p>As you can see, there are no mechanics involved, but again there's nothing stopping you from porting over your favorite mechanics from the 2e version of Ravenloft to make the adventure more to your liking.</p><p></p><p>As for familiars, the only change there is that they are an undead rather than a celestial, fey, or fiend.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7072912, member: 54629"] [MENTION=6863160]OniDaimyo[/MENTION] Re: Eberron - You could always use the UA rules as a starting point and tweak them to your own liking. For instance, leave Dragonmarks as a feat but offer them up as a bonus at 1st level. That way nonhumans can start with one right away. Or you can port over rules from the 3.5 edition of Eberron more directly. 5e is modular and can handle that kind of thing fairly well. Re: Ravenloft - Here's what [I]Curse of Strahd[/I] has to say about Barovians and nonhumans: As you can see, there are no mechanics involved, but again there's nothing stopping you from porting over your favorite mechanics from the 2e version of Ravenloft to make the adventure more to your liking. As for familiars, the only change there is that they are an undead rather than a celestial, fey, or fiend. [/QUOTE]
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