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Eberron Action Points for 5E (my conversion)
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<blockquote data-quote="Mercule" data-source="post: 6425454" data-attributes="member: 5100"><p>I'd forgotten about the 4E action points, since I sat most of that edition out. My source material is definitely the 3E setting book, which I think is best matched by a die roll adder. The inspiration/advantage seems much more in the flavor of 5E, though.</p><p></p><p>I struggled with d4 vs. d6. That's definitely one of the things I plan on watching, in play. The biggest factor in my putting it together, this way, is that the d4 gets rolled after you know your score, while advantage must be declared before rolling. I'd expect most folks to go with advantage when it's a tough DC/AC, and use the d4 as a safety net for mid-to-low DC/AC that they just barely miss. It's always nice to have that ace up your sleeve. I'm actually okay with a minor nudge toward using action points as an inspiration pool, though. I seriously considered just doing that, but wanted to ensure it was a suitable replacement for Lucky and wasn't subject to DM whim or forgetfulness.</p><p></p><p>The other two factors in choosing the d4 over d6 were 1) that's what Bless gives, which is as good a guide as any to start with, and 2) I never wanted the Battle Master fighter to feel like action points stole his thunder -- the class feature should be clearly better, in its arena, but the feat is free to be more versatile.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6425454, member: 5100"] I'd forgotten about the 4E action points, since I sat most of that edition out. My source material is definitely the 3E setting book, which I think is best matched by a die roll adder. The inspiration/advantage seems much more in the flavor of 5E, though. I struggled with d4 vs. d6. That's definitely one of the things I plan on watching, in play. The biggest factor in my putting it together, this way, is that the d4 gets rolled after you know your score, while advantage must be declared before rolling. I'd expect most folks to go with advantage when it's a tough DC/AC, and use the d4 as a safety net for mid-to-low DC/AC that they just barely miss. It's always nice to have that ace up your sleeve. I'm actually okay with a minor nudge toward using action points as an inspiration pool, though. I seriously considered just doing that, but wanted to ensure it was a suitable replacement for Lucky and wasn't subject to DM whim or forgetfulness. The other two factors in choosing the d4 over d6 were 1) that's what Bless gives, which is as good a guide as any to start with, and 2) I never wanted the Battle Master fighter to feel like action points stole his thunder -- the class feature should be clearly better, in its arena, but the feat is free to be more versatile. [/QUOTE]
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