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Eberron action points in other D&D settings
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<blockquote data-quote="buzz" data-source="post: 1687079" data-attributes="member: 6777"><p>As dramatic editing mechanics go, APs are pretty dang mild. It's quite a ginormous leap to think that their addition would suddenly turn D&D into <em>Theatrix</em>.</p><p></p><p></p><p>Go easy on those absolutes, there, 'pardner. It may make it fun for you, but may not make it fun for everybody. I thoroughly enjoy having a limited resource of "karma" my PC can call upon when the situation demands. (Though this is a good argument for keeping them wholly optional; i.e., taste.)</p><p></p><p>This sort of mechanic is also <em>de rigeur</em> in game design now, so D&D seems conspicuous in its omission of such, IMHO.</p><p></p><p>I half wonder if the discussion about keeping multiclassing restrictions for monks and paladins was similar. I.e. "options not restrictions" vs. "But D&D has always been like that".</p></blockquote><p></p>
[QUOTE="buzz, post: 1687079, member: 6777"] As dramatic editing mechanics go, APs are pretty dang mild. It's quite a ginormous leap to think that their addition would suddenly turn D&D into [i]Theatrix[/i]. Go easy on those absolutes, there, 'pardner. It may make it fun for you, but may not make it fun for everybody. I thoroughly enjoy having a limited resource of "karma" my PC can call upon when the situation demands. (Though this is a good argument for keeping them wholly optional; i.e., taste.) This sort of mechanic is also [i]de rigeur[/i] in game design now, so D&D seems conspicuous in its omission of such, IMHO. I half wonder if the discussion about keeping multiclassing restrictions for monks and paladins was similar. I.e. "options not restrictions" vs. "But D&D has always been like that". [/QUOTE]
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Eberron action points in other D&D settings
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