Eberron adventures


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Using this: http://intwischa.com/dungeon/

I came up with
113 Queen with Burning Eyes 1
115 Steel Shadows 7
117 Fallen Angel 4
123 Crypt of Crimson Stars 6
124 Temple of the Scorpion God 7
125 Pit of the Fire Lord 8
129 Murder in Oakbridge 5
133 Chimes at Midnight 5
136 Tensions Rising 4


I have used Fallen Angel and although the campaign died due to player issues I was going to develop it out into the basis of a whole campaign. I have also used part of Crismson Starts in another game.

EDIT: The aforementioned website has brief descriptions avaialble.
 
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Stormborn said:
Using this: http://intwischa.com/dungeon/

I came up with
113 Queen with Burning Eyes 1
115 Steel Shadows 7
117 Fallen Angel 4
123 Crypt of Crimson Stars 6
124 Temple of the Scorpion God 7
125 Pit of the Fire Lord 8
129 Murder in Oakbridge 5
133 Chimes at Midnight 5
136 Tensions Rising 4

Plus

143 Riding the Rails 5


Morrow
 

Stormborn said:
Using this: http://intwischa.com/dungeon/

I came up with
113 Queen with Burning Eyes 1
115 Steel Shadows 7
117 Fallen Angel 4
123 Crypt of Crimson Stars 6
124 Temple of the Scorpion God 7
125 Pit of the Fire Lord 8
129 Murder in Oakbridge 5
133 Chimes at Midnight 5
136 Tensions Rising 4

Plus, my thread with fan reviews of the various adventures (much of the discussion focuses on Chimes at Midnight).
 

Thanks guys., We are just about to fisish up the Eberron Modules and just looking for something for our 7th level characters.
 

Crothian said:
Thanks guys., We are just about to fisish up the Eberron Modules and just looking for something for our 7th level characters.

I've said it before and I'll say it again...I can't recommend Chimes at Midnight enough if your party is at all Sharn-based.
 

Grymar said:
I've said it before and I'll say it again...I can't recommend Chimes at Midnight enough if your party is at all Sharn-based.

The only problem is we will be at least 2 levels higher then the module is written for. But I'll suggest it to the DM.
 

Crothian said:
Thanks guys., We are just about to fisish up the Eberron Modules and just looking for something for our 7th level characters.

IMO, Steel Shadows is an excellent introduction to the "politics" of lower Sharn, as well as giving a feel for the attitudes towards warforged. Of course, this is less important for very experienced Eberron players, but it still plays well. It's my 2nd favorite of the Dungeon adventures (I haven't read the "Riding the Rails" all the way through yet).

Crothian said:
The only problem is we will be at least 2 levels higher then the module is written for. But I'll suggest it to the DM.

Adaption for that adventure hinges on mostly raising the level of NPCs. If he's good at that sort of thing, this would get my vote.
 

Glyfair said:
IMO, Steel Shadows is an excellent introduction to the "politics" of lower Sharn, as well as giving a feel for the attitudes towards warforged. Of course, this is less important for very experienced Eberron players, but it still plays well.

I suggested we run this one (I read a brief blurb on it) because one of our players absolutely hates Warforged. I think it would be fun for the group. :D
 

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