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Eberron - Age of Demons
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<blockquote data-quote="Solarious" data-source="post: 3646166" data-attributes="member: 27346"><p>The Rajahs are like the Elder Evils, although more conventional in their outlook. We can sort of understand their motivations, and this may or may not make them more frightening than the Great Old Ones, because we see something of ourselves in them. They are the embodiments of concepts of Evil, reflections everything negative in existance... or perhaps we mortals were reflected in their evil in the dying throes of the First Age, imperfect shades of their darkness.</p><p></p><p>While they are called the Rashasa Rajahs, they bear little resemblence to their most numerous servitors and minions: they take whichever form is most convienient, although some favour one set form or another. Rahjas are definitely among the greatest heavyweights in Eberron cosmology: in a world where gods are dinstant, if they exist, and the Prime Material is viewed as a backwater plane where you go to hide or to be banished, they weild such powers like divine immunities, divine salient abilities, and so on and so forth. My take is that they are powerful enough to completely obliterate entire flights of Draconomicon-equiped Epic dragons if they wanted to. You have to realize, the Age of Demons lasted over <strong>three times longer than the rest of history combined</strong>. If the Couatls hadn't come up with the binding, then it would still be the Age of Demons, with any luck.</p><p></p><p>My favoured sample Rajah is Katashka the Gatekeeper: the Lord of Crows and Ravens, Keeper of the Last Threshold, and Despoiler of Flesh. A fully-advanced Atropal with spellcasting of a level 30 Dread Necromancer, and full spontaneous access to all available Necromancy spells as per Advanced Learning (including broken DM versions of spells), plus Epic Spellcasting. It's servitor specters take the forms of ghostly crows and ravens, although they don't have any statistical change otherwise.</p><p></p><p>By the by, dead Rajahs respawn in as little as half an hour in Khyber, for an ordinary death, up to a maximum of a week for expoiting a a particular Rajah's weakness. They literally cannot be permenantly killed: this is the reason why they were bound instead of killed, because death is simply a minor inconvience to them. Indeed, on a lesser scale, this is the same for more powerful Rakshasas.</p><p></p><p>As for the children of Khyber, I believe the various Rakshasa varients to be the most common of them all, although there are probably other fiendish offspring of Khyber... choose some fiends in a splatbook you don't want showing up on other planes, and mark them as native to Khyber. It's best not to let them show up on other planes afterwards, otherwise you'll cheapen their existance and unique status as spawn of Khyber. If you can't avoid a such an event because of internal consistancy, then try to change it's flavour so it doesn't match that of your new spawn of Khyber... or you can change the mechanics and wing it a little. You're allowed, as a DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Solarious, post: 3646166, member: 27346"] The Rajahs are like the Elder Evils, although more conventional in their outlook. We can sort of understand their motivations, and this may or may not make them more frightening than the Great Old Ones, because we see something of ourselves in them. They are the embodiments of concepts of Evil, reflections everything negative in existance... or perhaps we mortals were reflected in their evil in the dying throes of the First Age, imperfect shades of their darkness. While they are called the Rashasa Rajahs, they bear little resemblence to their most numerous servitors and minions: they take whichever form is most convienient, although some favour one set form or another. Rahjas are definitely among the greatest heavyweights in Eberron cosmology: in a world where gods are dinstant, if they exist, and the Prime Material is viewed as a backwater plane where you go to hide or to be banished, they weild such powers like divine immunities, divine salient abilities, and so on and so forth. My take is that they are powerful enough to completely obliterate entire flights of Draconomicon-equiped Epic dragons if they wanted to. You have to realize, the Age of Demons lasted over [b]three times longer than the rest of history combined[/b]. If the Couatls hadn't come up with the binding, then it would still be the Age of Demons, with any luck. My favoured sample Rajah is Katashka the Gatekeeper: the Lord of Crows and Ravens, Keeper of the Last Threshold, and Despoiler of Flesh. A fully-advanced Atropal with spellcasting of a level 30 Dread Necromancer, and full spontaneous access to all available Necromancy spells as per Advanced Learning (including broken DM versions of spells), plus Epic Spellcasting. It's servitor specters take the forms of ghostly crows and ravens, although they don't have any statistical change otherwise. By the by, dead Rajahs respawn in as little as half an hour in Khyber, for an ordinary death, up to a maximum of a week for expoiting a a particular Rajah's weakness. They literally cannot be permenantly killed: this is the reason why they were bound instead of killed, because death is simply a minor inconvience to them. Indeed, on a lesser scale, this is the same for more powerful Rakshasas. As for the children of Khyber, I believe the various Rakshasa varients to be the most common of them all, although there are probably other fiendish offspring of Khyber... choose some fiends in a splatbook you don't want showing up on other planes, and mark them as native to Khyber. It's best not to let them show up on other planes afterwards, otherwise you'll cheapen their existance and unique status as spawn of Khyber. If you can't avoid a such an event because of internal consistancy, then try to change it's flavour so it doesn't match that of your new spawn of Khyber... or you can change the mechanics and wing it a little. You're allowed, as a DM. :p [/QUOTE]
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