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[Eberron] Alien Invasion
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2833748" data-attributes="member: 7177"><p>For aesthetic reasons, I prefer a magitech invasion. The nations of Khorvaire are <em>so</em> proud of their magical innovations that it is high time to show them that there are some beings out there who are far more capable in this vein than they are.</p><p></p><p>Still, biological invasions are neat in their own way. Though the Tyranid invasions are probably too familiar to many gamers and thus mesh poorly with a fantasy world. They are also a bit too much focused on combat thanks to their wargame roots - and biological invasions often have far scarier aspects than just the huge monsters that can eat you.</p><p></p><p>Personally, I recommend using the model of the <a href="http://en.wikipedia.org/wiki/War_Against_the_Chtorr" target="_blank">War Against The Cthorr</a> series of novels. First, the world is hit by a strange meteor shower. Then virulent plagues appear that wipe out 90% of humanity (this can probably be reduced or done away with entirely for Eberron - the population density is low enough as it is).</p><p></p><p>Then, in remote wilderness regions, strange plant growths appear. Weird insects (with unusual numbers of legs) and other small life forms also show up, which are a lot more aggressive than the local animals and plants, and they rapidly begin to supplant them. At first, only some remote tribes, druids, and some enthusiastic naturalists from certain universities pay attention. The rest of the world shrugs it off. Strange animals and plants? The world is <em>full</em> of strange animals and plants! Better to worry about those of them that can eat you...</p><p></p><p>This turns out to be a colossal mistake. After the new species have had some time to spread, they form vitual biological <em>factories</em> at certain locations - large plant masses that are able to produce entirely new and larger species. Once these new creatures have appeared, they move away from the factories and are able to live and reproduce on their own. And some of them get larger... and larger... and larger until they are a definite threat to humans.</p><p></p><p>But by the time the authorities realie this, huge landscapes have already been covered by these growths. Entire native species have been wiped out. Only the druids know precisely what has been lost, and they have been at the forefront of fighting this invasion - but they are not enough. Fertile fields are choked by alien kudzu, causing food shortages. Areas close to the infestation suffer frequent attacks from small alien creatures. Simply burning the affected areas has little effect - while the alien growths might be gone for a while, their seeds and roots are still around and soon they will cover the region again.</p><p></p><p>The situation grows more desperate with every passing months. Even the seas now have huge patches of alien weeds. It becomes obvious that something radical needs to be done soon, but what? How can you fight an enemy with no clear organization or structure, who has no "big boss" you can defeat?</p><p></p><p></p><p>If you can get it, I strongly recommend <a href="http://www.sjgames.com/gurps/books/chtorr/" target="_blank">GURPS War Against The Cthorr</a></p></blockquote><p><a href="http://www.sjgames.com/gurps/books/chtorr/" target="_blank">, which has all this written up in RPG format and does a good job on showing just how <em>scary</em> such an invasion can be...</a></p><p>[/QUOTE]</p>
[QUOTE="Jürgen Hubert, post: 2833748, member: 7177"] For aesthetic reasons, I prefer a magitech invasion. The nations of Khorvaire are [i]so[/i] proud of their magical innovations that it is high time to show them that there are some beings out there who are far more capable in this vein than they are. Still, biological invasions are neat in their own way. Though the Tyranid invasions are probably too familiar to many gamers and thus mesh poorly with a fantasy world. They are also a bit too much focused on combat thanks to their wargame roots - and biological invasions often have far scarier aspects than just the huge monsters that can eat you. Personally, I recommend using the model of the [URL=http://en.wikipedia.org/wiki/War_Against_the_Chtorr]War Against The Cthorr[/URL] series of novels. First, the world is hit by a strange meteor shower. Then virulent plagues appear that wipe out 90% of humanity (this can probably be reduced or done away with entirely for Eberron - the population density is low enough as it is). Then, in remote wilderness regions, strange plant growths appear. Weird insects (with unusual numbers of legs) and other small life forms also show up, which are a lot more aggressive than the local animals and plants, and they rapidly begin to supplant them. At first, only some remote tribes, druids, and some enthusiastic naturalists from certain universities pay attention. The rest of the world shrugs it off. Strange animals and plants? The world is [i]full[/i] of strange animals and plants! Better to worry about those of them that can eat you... This turns out to be a colossal mistake. After the new species have had some time to spread, they form vitual biological [i]factories[/i] at certain locations - large plant masses that are able to produce entirely new and larger species. Once these new creatures have appeared, they move away from the factories and are able to live and reproduce on their own. And some of them get larger... and larger... and larger until they are a definite threat to humans. But by the time the authorities realie this, huge landscapes have already been covered by these growths. Entire native species have been wiped out. Only the druids know precisely what has been lost, and they have been at the forefront of fighting this invasion - but they are not enough. Fertile fields are choked by alien kudzu, causing food shortages. Areas close to the infestation suffer frequent attacks from small alien creatures. Simply burning the affected areas has little effect - while the alien growths might be gone for a while, their seeds and roots are still around and soon they will cover the region again. The situation grows more desperate with every passing months. Even the seas now have huge patches of alien weeds. It becomes obvious that something radical needs to be done soon, but what? How can you fight an enemy with no clear organization or structure, who has no "big boss" you can defeat? If you can get it, I strongly recommend [URL=http://www.sjgames.com/gurps/books/chtorr/]GURPS War Against The Cthorr[/QUOTE], which has all this written up in RPG format and does a good job on showing just how [i]scary[/i] such an invasion can be...[/URL] [/QUOTE]
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