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Eberron: An All-Goblin Campaign?
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<blockquote data-quote="Desdichado" data-source="post: 4599921" data-attributes="member: 2205"><p>I've run several campaigns with civilized goblinoid nations, and with goblin and/or hobgoblin PCs. Bugbears always seemed a poor fit to me, so I rarely use them.</p><p></p><p>Eberron's Darguun is a pretty good take on goblinoids, but lately I've been using the skorne cultural write-up from Privateer Press's <em>Monsternomicon Vol. II</em> as the fluff text for my hobgoblins. I've also toyed with the idea that goblinoids keep hyenas instead of canines in the same role, and that gnolls are a magically induced transformation that affects certain elite hobgoblin holy warriors, under the influence of their hyena-god Yinigu.</p><p></p><p>To me, it only seems natural that the militaristic and well-organized hobgoblins would be nearly as successful as humans at controlling territory and building empires. I've been kicking around that idea ever since I saw Klaus's "Pax Hobgoblinica" picture, but Eberron with it's Darguun really kickstarted the idea all over again for me.</p><p></p><p>I tend to have the goblins as a lower class caste of goblinoid, and as a PC race I think they're a bit underpowered. I allow them to take an extra feat, sorta like humans can, to compensate. Hobgoblins are technically LA +1 in 3.5, but I don't think it's justified. Their racial ability score adjustments are net positive, but their other racial abilities ain't squat. Arguably, they're weaker than dwarves even without the LA +1. My last two games have had hobgoblins without the LA, and I don't find them unbalanced at all.</p><p></p><p>Of course, in 4e that's a moot point, since the stats for all the races are more or less equivalent to each other.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4599921, member: 2205"] I've run several campaigns with civilized goblinoid nations, and with goblin and/or hobgoblin PCs. Bugbears always seemed a poor fit to me, so I rarely use them. Eberron's Darguun is a pretty good take on goblinoids, but lately I've been using the skorne cultural write-up from Privateer Press's [I]Monsternomicon Vol. II[/I] as the fluff text for my hobgoblins. I've also toyed with the idea that goblinoids keep hyenas instead of canines in the same role, and that gnolls are a magically induced transformation that affects certain elite hobgoblin holy warriors, under the influence of their hyena-god Yinigu. To me, it only seems natural that the militaristic and well-organized hobgoblins would be nearly as successful as humans at controlling territory and building empires. I've been kicking around that idea ever since I saw Klaus's "Pax Hobgoblinica" picture, but Eberron with it's Darguun really kickstarted the idea all over again for me. I tend to have the goblins as a lower class caste of goblinoid, and as a PC race I think they're a bit underpowered. I allow them to take an extra feat, sorta like humans can, to compensate. Hobgoblins are technically LA +1 in 3.5, but I don't think it's justified. Their racial ability score adjustments are net positive, but their other racial abilities ain't squat. Arguably, they're weaker than dwarves even without the LA +1. My last two games have had hobgoblins without the LA, and I don't find them unbalanced at all. Of course, in 4e that's a moot point, since the stats for all the races are more or less equivalent to each other. [/QUOTE]
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