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Eberron: An All-Goblin Campaign?
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<blockquote data-quote="Spatula" data-source="post: 4600206" data-attributes="member: 2198"><p>Great responses!</p><p></p><p>3e goblins don't have one. Hobbos are +1 LA (which is kinda questionable given their general lack of racial abilities, as others noted), and bugbears have 3HD and a LA on top of that.</p><p></p><p>"They have learned to subsist on little, to trust no one, and to expect that life will be brutal, short, and filled with pain. The only joy they take is in tormenting their rivals and gaining enough power to bask in the adoration of their subjugated vassals."? (from <a href="http://www.privateerpress.com/HORDES/default.php?x=world/skorne" target="_blank">here</a>)</p><p></p><p>Yes, definitely. Most of the various "evil" humanoid races have human-level mental capabilities (orcs being the big exception), but are usually played as being on the stupid, bumbling side. One of the things I like about Eberron is how those races are treated - humans may have supplanted them for the time being, but they have had greatness in the past and may have it again in the future...</p><p></p><p>I got the feeling from a lot of Keith Baker's Dragonshards columns that the ancient goblins (and thus also the latter-day Dhakaani clan) would make use of some of the OA classes. Hobgoblin samurai (instead of paladins), goblin ninjas, etc. For normal goblins I was picturing warlocks replacing wizards and artificers but hadn't given it much thought beyond that. Hexblades are a very good fit, I think.</p><p></p><p>Man, I didn't even think of that as a possible background. Good idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, "officially" the Dhakaani were atheists, which I always thought made them rather interesting as a D&D culture. But I agree, a goblinoid is likely to view the Sovereign Host gods in a different manner than a citizen of the five nations would... Even if they're not evil, their upbringing has been decidedly different.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4600206, member: 2198"] Great responses! 3e goblins don't have one. Hobbos are +1 LA (which is kinda questionable given their general lack of racial abilities, as others noted), and bugbears have 3HD and a LA on top of that. "They have learned to subsist on little, to trust no one, and to expect that life will be brutal, short, and filled with pain. The only joy they take is in tormenting their rivals and gaining enough power to bask in the adoration of their subjugated vassals."? (from [URL="http://www.privateerpress.com/HORDES/default.php?x=world/skorne"]here[/URL]) Yes, definitely. Most of the various "evil" humanoid races have human-level mental capabilities (orcs being the big exception), but are usually played as being on the stupid, bumbling side. One of the things I like about Eberron is how those races are treated - humans may have supplanted them for the time being, but they have had greatness in the past and may have it again in the future... I got the feeling from a lot of Keith Baker's Dragonshards columns that the ancient goblins (and thus also the latter-day Dhakaani clan) would make use of some of the OA classes. Hobgoblin samurai (instead of paladins), goblin ninjas, etc. For normal goblins I was picturing warlocks replacing wizards and artificers but hadn't given it much thought beyond that. Hexblades are a very good fit, I think. Man, I didn't even think of that as a possible background. Good idea. :) Well, "officially" the Dhakaani were atheists, which I always thought made them rather interesting as a D&D culture. But I agree, a goblinoid is likely to view the Sovereign Host gods in a different manner than a citizen of the five nations would... Even if they're not evil, their upbringing has been decidedly different. [/QUOTE]
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