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Eberron- And why I cannot jump onboard? A different take
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<blockquote data-quote="Orius" data-source="post: 1320003" data-attributes="member: 8863"><p>Well, with Greyhawk, you got all those fans who've been working on a world on their own for 20 years who will just bitch about how anything new has "trashed" the setting. They talk how great it is that TSR didn't overdevelop it, and then gripe in the next breath about how there's not enough Greyhawk material. There's no pleasing them.</p><p></p><p>As for Realms, how much more of that can they do? Are there any acres on the face of Faerun that has yet to be mapped, descibed, and given a lengthy history?</p><p></p><p>I have little interest in Eberron as a setting. I'll develop my own world instead. The only plus about it is the high magic aspect. If they do a world that actually takes into account how common magic should be without making it cheesy, instead of saying how rare and wonderful magic should be while loading modules with all kinds of new magical toys for PCs, then I don't mind.</p></blockquote><p></p>
[QUOTE="Orius, post: 1320003, member: 8863"] Well, with Greyhawk, you got all those fans who've been working on a world on their own for 20 years who will just bitch about how anything new has "trashed" the setting. They talk how great it is that TSR didn't overdevelop it, and then gripe in the next breath about how there's not enough Greyhawk material. There's no pleasing them. As for Realms, how much more of that can they do? Are there any acres on the face of Faerun that has yet to be mapped, descibed, and given a lengthy history? I have little interest in Eberron as a setting. I'll develop my own world instead. The only plus about it is the high magic aspect. If they do a world that actually takes into account how common magic should be without making it cheesy, instead of saying how rare and wonderful magic should be while loading modules with all kinds of new magical toys for PCs, then I don't mind. [/QUOTE]
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