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Eberron- And why I cannot jump onboard? A different take
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<blockquote data-quote="Hellcow" data-source="post: 1320416" data-attributes="member: 15800"><p>The goal in doing this is to make the player characters significant -- to say that the ability to reach high levels is more than just a matter of killing 1,001 orcs, but also reflects the inner potential of the character, and that the PCs possess a far greater potential than most people. The idea is that as things stand, a 16th level cleric *is* tippety tip top. This is accomplished both by the (relatively) low levels of the NPCs and the fact that most NPCs use NPC classes. Thus even a low-level cleric is going to stand out in the world -- and if he can make it to 17th level, he's the coolest guy on the continent. </p><p></p><p>Another point is continent that is the focus of much of the action on Eberron has just emerged from a long war, and that many of the greatest heroes of the world were killed over the last century. Even that 16th-level cleric is a 9-year old girl who's only held her office for 3 years; perhaps she will become more powerful in time. But as things stand, it is a world where there is an opportunity for new heroes to shine. </p><p></p><p>With that said, there may be VILLIANS that are higher level; I suppose I should have said "friendly NPCs". The point is that if the world needs saving, the PCs are the ones who will ultimately have to do it -- they can't just sit around while uber-NPCs do it for them. Again, lower level magic is common, but the high level magic is still a thing of story and legend.</p><p></p><p>But certainly, if this philosophy doesn't appeal to you, it's easy enough to bump up the NPCs.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1320416, member: 15800"] The goal in doing this is to make the player characters significant -- to say that the ability to reach high levels is more than just a matter of killing 1,001 orcs, but also reflects the inner potential of the character, and that the PCs possess a far greater potential than most people. The idea is that as things stand, a 16th level cleric *is* tippety tip top. This is accomplished both by the (relatively) low levels of the NPCs and the fact that most NPCs use NPC classes. Thus even a low-level cleric is going to stand out in the world -- and if he can make it to 17th level, he's the coolest guy on the continent. Another point is continent that is the focus of much of the action on Eberron has just emerged from a long war, and that many of the greatest heroes of the world were killed over the last century. Even that 16th-level cleric is a 9-year old girl who's only held her office for 3 years; perhaps she will become more powerful in time. But as things stand, it is a world where there is an opportunity for new heroes to shine. With that said, there may be VILLIANS that are higher level; I suppose I should have said "friendly NPCs". The point is that if the world needs saving, the PCs are the ones who will ultimately have to do it -- they can't just sit around while uber-NPCs do it for them. Again, lower level magic is common, but the high level magic is still a thing of story and legend. But certainly, if this philosophy doesn't appeal to you, it's easy enough to bump up the NPCs. [/QUOTE]
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