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Eberron- And why I cannot jump onboard? A different take
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<blockquote data-quote="kenjib" data-source="post: 1323111" data-attributes="member: 530"><p>Apologies for my laziness in choosing examples. You are correct that I did not choose my examples well. I suppose I was going more on the concept that part of the design concept behind this world was taking everything in the D&D palette and finding a place for it. I remember the dinosaurs being mentioned either by you or by WotC as an example of finding a home for something because it's in the books. Are you doing something original with ecology in your world or are you using the typical D&D palette? My impression was the latter so please correct me if I am wrong.</p><p></p><p>The same goes with magic, correct? Take the standard D&D tropes, put a twist on them (low level magic is prevalent, pervasive, and taken for granted as part of the economic structure), and see where it takes you. Thus, it is defined explicitly by the D&D tropes themselves.</p><p></p><p>In any case, I hope your campaign setting is successful and draws more people into the hobby. WotC puts out very high quality production and your idea was heavily screened, so I'm sure the setting will be well received. My comments reflect solely my own preferences. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kenjib, post: 1323111, member: 530"] Apologies for my laziness in choosing examples. You are correct that I did not choose my examples well. I suppose I was going more on the concept that part of the design concept behind this world was taking everything in the D&D palette and finding a place for it. I remember the dinosaurs being mentioned either by you or by WotC as an example of finding a home for something because it's in the books. Are you doing something original with ecology in your world or are you using the typical D&D palette? My impression was the latter so please correct me if I am wrong. The same goes with magic, correct? Take the standard D&D tropes, put a twist on them (low level magic is prevalent, pervasive, and taken for granted as part of the economic structure), and see where it takes you. Thus, it is defined explicitly by the D&D tropes themselves. In any case, I hope your campaign setting is successful and draws more people into the hobby. WotC puts out very high quality production and your idea was heavily screened, so I'm sure the setting will be well received. My comments reflect solely my own preferences. :) [/QUOTE]
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