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Eberron- And why I cannot jump onboard? A different take
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<blockquote data-quote="Hellcow" data-source="post: 1324953" data-attributes="member: 15800"><p>First off, it's important to note that Eberron is a world, and as such contains a wide variety of cultures -- the city guard will vary from one to the next. However, there are no guns in Eberron. There are wands (and possibly new wand options with the artificer and such), but wands are still spell trigger items and still considerably more expensive than a crossbow. So the average city guard will be using a sword and crossbow. In a major city of an advanced nation, however, there may be a unit of magewrights with wands that can be called in to help handle major emergencies.</p><p></p><p>Neither book was out when I wrote my part of the corebook. My guess is that they are not refered to specifically, because you should be able to play with just the three core books. Psionics are obviously a notable exception, but you can play in Eberron and not use psionics (either by avoiding certain parts of the world or using substitute abilities, as the MM does with the Mind Flayer). </p><p></p><p>With that said, it should be a fairly simple matter to incorporate any of the classes into the setting; I can think of a few places for even some of the stranger classes that come to mind. I admit that samurai is a tough one, but if someone wanted to play a samurai, I know where I'd have them come from.</p><p></p><p>As a side note - because the guns question is already addressed there - here's a good fan-created Eberron FAQ site:</p><p><a href="http://www.coveworld.net/eberron/" target="_blank">http://www.coveworld.net/eberron/</a></p></blockquote><p></p>
[QUOTE="Hellcow, post: 1324953, member: 15800"] First off, it's important to note that Eberron is a world, and as such contains a wide variety of cultures -- the city guard will vary from one to the next. However, there are no guns in Eberron. There are wands (and possibly new wand options with the artificer and such), but wands are still spell trigger items and still considerably more expensive than a crossbow. So the average city guard will be using a sword and crossbow. In a major city of an advanced nation, however, there may be a unit of magewrights with wands that can be called in to help handle major emergencies. Neither book was out when I wrote my part of the corebook. My guess is that they are not refered to specifically, because you should be able to play with just the three core books. Psionics are obviously a notable exception, but you can play in Eberron and not use psionics (either by avoiding certain parts of the world or using substitute abilities, as the MM does with the Mind Flayer). With that said, it should be a fairly simple matter to incorporate any of the classes into the setting; I can think of a few places for even some of the stranger classes that come to mind. I admit that samurai is a tough one, but if someone wanted to play a samurai, I know where I'd have them come from. As a side note - because the guns question is already addressed there - here's a good fan-created Eberron FAQ site: [url]http://www.coveworld.net/eberron/[/url] [/QUOTE]
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