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Eberron-as corny as I think?
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<blockquote data-quote="rounser" data-source="post: 2926877" data-attributes="member: 1106"><p>Which isn't what I'm arguing, so I'm quite in agreement with you there.</p><p></p><p>There <em>is</em> a huge conspiracy built into the rules - the DM challenges the party with encounters that they can handle at that level. There's probably half a dozen more that relate back to D&D being a game, as well.</p><p></p><p>When the PCs are level 18, they're in an excellent position to hang a good deal of the NPC world out to dry, if they wanted to. Explain to me why most parties don't do that - I suspect it's an unspoken agreement with the DM not to ruin the game....there's only so far alignment can guarantee good behaviour (e.g. a neutral good merchant might still rip you off).</p><p></p><p>The reason why most PCs don't write down the cost of goods from one town to the next and suddenly give up dungeoneering for selling fruit ("Ha! Apples cost 1cp in the last village, and 2cp here! I can make 100% profit!") is because this is D&D, not Sim Fantasy Merchant. You could expand the game to explore that, but most D&D players would rather adventure, I'd imagine.</p></blockquote><p></p>
[QUOTE="rounser, post: 2926877, member: 1106"] Which isn't what I'm arguing, so I'm quite in agreement with you there. There [i]is[/i] a huge conspiracy built into the rules - the DM challenges the party with encounters that they can handle at that level. There's probably half a dozen more that relate back to D&D being a game, as well. When the PCs are level 18, they're in an excellent position to hang a good deal of the NPC world out to dry, if they wanted to. Explain to me why most parties don't do that - I suspect it's an unspoken agreement with the DM not to ruin the game....there's only so far alignment can guarantee good behaviour (e.g. a neutral good merchant might still rip you off). The reason why most PCs don't write down the cost of goods from one town to the next and suddenly give up dungeoneering for selling fruit ("Ha! Apples cost 1cp in the last village, and 2cp here! I can make 100% profit!") is because this is D&D, not Sim Fantasy Merchant. You could expand the game to explore that, but most D&D players would rather adventure, I'd imagine. [/QUOTE]
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Eberron-as corny as I think?
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