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Eberron-as corny as I think?
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<blockquote data-quote="Asmor" data-source="post: 2929154" data-attributes="member: 1154"><p>In a word, yes. Well, it's not quite as dramatic as you make it seem. What could the player possibly want to do that would require you to "throw out sections of the setting wholesale"? Even the most hard-to-reconcile backstory can be neatly sidestepped by saying that the character is from a different plane and was involved in some sortof mishap stranding him permanently on this one. Of course, that's a little drastic, but it illustrates my point. I'd wager in pretty much any case it is at most a minor alteration to accomadate a player's idea.</p><p></p><p>The setting means nothing. Absolutely nothing. The setting is there to serve the group's purposes, not the other way around. If retconning something increases someone's enjoyment, do it. If you realize that some minor cosmetic thing would enhance your story, change it. "Oh, by the way, I'm changing a minor detail. Those ninjas you fought two sessions ago had stylized tiger claw tattoos on their left arms, but you'd never seen anything like it before..."</p><p></p><p>RPGs are games first, games second, games third and "interactive storytelling" or whatever you'd like to dub them last. The most important thing, bar none, is fun.</p></blockquote><p></p>
[QUOTE="Asmor, post: 2929154, member: 1154"] In a word, yes. Well, it's not quite as dramatic as you make it seem. What could the player possibly want to do that would require you to "throw out sections of the setting wholesale"? Even the most hard-to-reconcile backstory can be neatly sidestepped by saying that the character is from a different plane and was involved in some sortof mishap stranding him permanently on this one. Of course, that's a little drastic, but it illustrates my point. I'd wager in pretty much any case it is at most a minor alteration to accomadate a player's idea. The setting means nothing. Absolutely nothing. The setting is there to serve the group's purposes, not the other way around. If retconning something increases someone's enjoyment, do it. If you realize that some minor cosmetic thing would enhance your story, change it. "Oh, by the way, I'm changing a minor detail. Those ninjas you fought two sessions ago had stylized tiger claw tattoos on their left arms, but you'd never seen anything like it before..." RPGs are games first, games second, games third and "interactive storytelling" or whatever you'd like to dub them last. The most important thing, bar none, is fun. [/QUOTE]
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Eberron-as corny as I think?
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