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Eberron-as corny as I think?
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<blockquote data-quote="The Shaman" data-source="post: 2929202" data-attributes="member: 26473"><p>I'm not suggesting either.</p><p></p><p>I'm suggesting that the players' characters need to fit the game master's setting - if the game master wants to include dragons as a playable race, no problem, but if the game master says no way, the players need to be willing to accept that. The game master has much more to do than the players, so the players are the ones who need to exhibit more flexibility, not the other way 'round.The adventurers walk into a tavern for a well-deserved tankard or three. The other patrons of the tavern see a dragonling and, knowing that a dragon's skin is going to be worth a lot of shekels to someone somewhere, whether it's the noble lord with bounty on dragons, or the wizard looking for dragon scales as a spell component, immediately attack the dragonling <em>en masse</em>. The adventurers escape the tavern, only to encounter the town guard who, upon seeing the dragonling, immediately attack as well....And you would be wrong, as noted in the example above.What about the game master's enjoyment? Does the person who does the lion's share of the work to make the game possible maybe get a say in what is enjoyable?Dragons as a player character race, to use your example, is not a "minor cosmetic change."Thanks for clearing that up, but since not everyone shares the same idea of fun, it's really a bit more complicated than that.You've never played in a game that I've run, and you don't have the first clue what you're talking about.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2929202, member: 26473"] I'm not suggesting either. I'm suggesting that the players' characters need to fit the game master's setting - if the game master wants to include dragons as a playable race, no problem, but if the game master says no way, the players need to be willing to accept that. The game master has much more to do than the players, so the players are the ones who need to exhibit more flexibility, not the other way 'round.The adventurers walk into a tavern for a well-deserved tankard or three. The other patrons of the tavern see a dragonling and, knowing that a dragon's skin is going to be worth a lot of shekels to someone somewhere, whether it's the noble lord with bounty on dragons, or the wizard looking for dragon scales as a spell component, immediately attack the dragonling [i]en masse[/i]. The adventurers escape the tavern, only to encounter the town guard who, upon seeing the dragonling, immediately attack as well....And you would be wrong, as noted in the example above.What about the game master's enjoyment? Does the person who does the lion's share of the work to make the game possible maybe get a say in what is enjoyable?Dragons as a player character race, to use your example, is not a "minor cosmetic change."Thanks for clearing that up, but since not everyone shares the same idea of fun, it's really a bit more complicated than that.You've never played in a game that I've run, and you don't have the first clue what you're talking about. [/QUOTE]
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Eberron-as corny as I think?
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