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Eberron-as corny as I think?
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<blockquote data-quote="Hussar" data-source="post: 2929318" data-attributes="member: 22779"><p>Now this one I'd buy if it ever came up. However, 99% of the complaining looks an awful lot more like:</p><p></p><p></p><p></p><p>Because most of what I see is people bitching about how Eberron is "ruining" the game by moving away from Tolkeinesque roots. Medieval setting with magic in the background. Whatever you want to call it. </p><p></p><p>Look at this thread. You can see it through many of the comments. How Eberron is taking from bad sources, ruining the game, catering to the video game crowd (ie younger people who are worse roleplayers than the critic)... whatever standard crap that people have been flinging like monkeys.</p><p></p><p>If it was simply a case of not liking the setting because it doesn't appeal, that's one thing. Heck, Eberron doesn't even really appeal to me all that much. However, condemning it because it's ruining the game is stupid.</p><p></p><p>Look at the criticisms. Airships and robots and non-standard races. Yet, these have existed in the game for an extremely long time. I've got a Dragon magazine from the mid 80's with rules for creating airships. Golems have been in the game for some time. I had a Krynnish Minotaur character in 1e. </p><p></p><p>All these gripes about how the game is radically changing are revisionist history. These elements have been in the game for years. Sure, they may not have been the front part, but, to suddenly say that the setting is wrongbadfun because it uses elements that have always been there to be used is stupid.</p><p></p><p>Yes, I agree 100% that race/class/whatever must fit in the setting.</p><p></p><p>So, how is it that warforged don't fit in Eberron?</p></blockquote><p></p>
[QUOTE="Hussar, post: 2929318, member: 22779"] Now this one I'd buy if it ever came up. However, 99% of the complaining looks an awful lot more like: Because most of what I see is people bitching about how Eberron is "ruining" the game by moving away from Tolkeinesque roots. Medieval setting with magic in the background. Whatever you want to call it. Look at this thread. You can see it through many of the comments. How Eberron is taking from bad sources, ruining the game, catering to the video game crowd (ie younger people who are worse roleplayers than the critic)... whatever standard crap that people have been flinging like monkeys. If it was simply a case of not liking the setting because it doesn't appeal, that's one thing. Heck, Eberron doesn't even really appeal to me all that much. However, condemning it because it's ruining the game is stupid. Look at the criticisms. Airships and robots and non-standard races. Yet, these have existed in the game for an extremely long time. I've got a Dragon magazine from the mid 80's with rules for creating airships. Golems have been in the game for some time. I had a Krynnish Minotaur character in 1e. All these gripes about how the game is radically changing are revisionist history. These elements have been in the game for years. Sure, they may not have been the front part, but, to suddenly say that the setting is wrongbadfun because it uses elements that have always been there to be used is stupid. Yes, I agree 100% that race/class/whatever must fit in the setting. So, how is it that warforged don't fit in Eberron? [/QUOTE]
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