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Eberron-as corny as I think?
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<blockquote data-quote="genshou" data-source="post: 2930614" data-attributes="member: 13164"><p>Right, my problem isn't with warforged themselves, but rather with the fact that–no matter how hard I try–the only way I can explain the necessity of Warforged in Eberron is by metagaming. Of course, I don't own the campaign setting, so maybe after reading through a friend's copy I missed some important explanation, but it seems to me like a lot of things about Eberron can only be explained by metagaming. That's more than a a dislike because of opinion. If so many things about the setting can only be explained through metagame, that's a serious problem with the setting.</p><p></p><p>Are there in-game explanations for this? As I mentioned, I don't own the books and have only read through a friend's copy. If there's an explanation in-game that could be given from an NPC to a PC who popped onto Eberron from, say, Aber-Toril, that's fine. But if as above I can't find any reasons except the metagame "the author wanted it this way", I'm unhappy and so too would be my players.</p><p></p><p>This thread was started with the intent of gathering opinions. They are perfectly valid within this thread, and in fact I think we're all going off on a lot of tangents from the initial intent of the thread, with some other stuff we're debating. I don't think it's poorly written per se, but I don't think the author properly understood some of "standard" D&D's concepts before seeking to change them. Until I'm convinced otherwise on some of the points I raised above, I consider Eberron to be internally inconsistent, so I see my claims as valid arguments rather than "I don't like it so it sucks" statements like some others.</p><p></p><p>These I see as problems with standard perceptions of D&D due to most gamers not understanding just how rare magic and high-level characters in D&D are, since they only see things from the perspective of the PCs and never study out the facts for the entire world. A setting doesn't need to fix that, and some of the ways it got "fixed" in Eberron were entirely unnecessary. I do grant, however, that Eberron does accurately portray the level of magic Keith wrote into it, something a lot of other settings should do better with the level of magic they possess. Of course, with so little magic truly available on a worldwide scale in standard D&D, the impact is much smaller than some believe it should be.</p><p></p><p>Again, this is something a new setting is not necessary for. I've been doing this with dungeons for ages. Fact of the matter is, dungeon crawls for loot and XP are a big part of D&D's roots, but if you want to have a dungeon crawl for loot, XP, and archaeology, you don't need Eberron to do it.</p><p></p><p>There are so few divine casters capable of casting 5th-level spells in core D&D, it's a wonder we ever let PCs get a resurrective spell cast for them without waiting in line for a year! And I think people shouldn't hate having priests accepting pay from random adventurers for spells, because they fail to see what a good opportunity it is for the church to earn all that gold....</p><p></p><p><span style="font-size: 9px">If I'd just stayed up all night and responded to all these posts one-by-one, I'd have a higher post count.</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="genshou, post: 2930614, member: 13164"] Right, my problem isn't with warforged themselves, but rather with the fact that–no matter how hard I try–the only way I can explain the necessity of Warforged in Eberron is by metagaming. Of course, I don't own the campaign setting, so maybe after reading through a friend's copy I missed some important explanation, but it seems to me like a lot of things about Eberron can only be explained by metagaming. That's more than a a dislike because of opinion. If so many things about the setting can only be explained through metagame, that's a serious problem with the setting. Are there in-game explanations for this? As I mentioned, I don't own the books and have only read through a friend's copy. If there's an explanation in-game that could be given from an NPC to a PC who popped onto Eberron from, say, Aber-Toril, that's fine. But if as above I can't find any reasons except the metagame "the author wanted it this way", I'm unhappy and so too would be my players. This thread was started with the intent of gathering opinions. They are perfectly valid within this thread, and in fact I think we're all going off on a lot of tangents from the initial intent of the thread, with some other stuff we're debating. I don't think it's poorly written per se, but I don't think the author properly understood some of "standard" D&D's concepts before seeking to change them. Until I'm convinced otherwise on some of the points I raised above, I consider Eberron to be internally inconsistent, so I see my claims as valid arguments rather than "I don't like it so it sucks" statements like some others. These I see as problems with standard perceptions of D&D due to most gamers not understanding just how rare magic and high-level characters in D&D are, since they only see things from the perspective of the PCs and never study out the facts for the entire world. A setting doesn't need to fix that, and some of the ways it got "fixed" in Eberron were entirely unnecessary. I do grant, however, that Eberron does accurately portray the level of magic Keith wrote into it, something a lot of other settings should do better with the level of magic they possess. Of course, with so little magic truly available on a worldwide scale in standard D&D, the impact is much smaller than some believe it should be. Again, this is something a new setting is not necessary for. I've been doing this with dungeons for ages. Fact of the matter is, dungeon crawls for loot and XP are a big part of D&D's roots, but if you want to have a dungeon crawl for loot, XP, and archaeology, you don't need Eberron to do it. There are so few divine casters capable of casting 5th-level spells in core D&D, it's a wonder we ever let PCs get a resurrective spell cast for them without waiting in line for a year! And I think people shouldn't hate having priests accepting pay from random adventurers for spells, because they fail to see what a good opportunity it is for the church to earn all that gold.... [size=1]If I'd just stayed up all night and responded to all these posts one-by-one, I'd have a higher post count.[/size] :p [/QUOTE]
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