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Eberron-as corny as I think?
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<blockquote data-quote="Anti-Sean" data-source="post: 2930832" data-attributes="member: 11797"><p>To flesh out the warforged creation story a bit:</p><p></p><p>A bloody civil war had been raging across an entire continent for roughly 60-70 years when the first warforged gained sentience. Alliances shifted and reshifted between five major nations, as well as some outliers. Attrition had set in, and plague was prevalent in at least one major nation. The war had already spanned three entire generations of human life. How could the various heads of state continue to sell a war that had cost the lives of so many of their sons and daughters? Enter the warforged.</p><p></p><p>By this point, House Cannith, an ostensibly neutral mercantile house with a veritable monopoly on artifice had been supplying the various warring factions with golem-like weapons for some time; these more primitive versions were more like seige engines or shock troops than the PC race of warforged. After several iterations of refinement, the warforged acheived sentience... without House Cannith intending for it to happen. The artificiers of House Cannith had mostly jury-rigged and reverse engineered ancient relics from the Age of Giants, <em>eldritch machines</em> of artifact level power. They could make a few changes here and tweak a few settings there to have an effect on their creations, but the bulk of the creation process was a mystery to themselves as well. Of course, they'd never let their clients know that...</p><p></p><p>Once the warforged became sentient, what should Cannith do with them? Was it a bug, or a feature? Their marketing department was on the ball, and explained that this increased level of sophistication would allow for greater flexibility on the battlefield, and require less and less direct command and control.</p><p></p><p>Now, none of their schemes to increase their profits even further took into account how and what their creations would feel, if anything, as they followed orders and waged war across the continent; or, for that matter, how these beings, created solely for war, would react to a world that didn't need them any more once the Last War came to a halt after the Day of Mourning wiped out an entire nation in a magical cataclysm.</p><p></p><p>Seems like a pretty compelling backstory and way to fit them into the setting, but YMMV.</p></blockquote><p></p>
[QUOTE="Anti-Sean, post: 2930832, member: 11797"] To flesh out the warforged creation story a bit: A bloody civil war had been raging across an entire continent for roughly 60-70 years when the first warforged gained sentience. Alliances shifted and reshifted between five major nations, as well as some outliers. Attrition had set in, and plague was prevalent in at least one major nation. The war had already spanned three entire generations of human life. How could the various heads of state continue to sell a war that had cost the lives of so many of their sons and daughters? Enter the warforged. By this point, House Cannith, an ostensibly neutral mercantile house with a veritable monopoly on artifice had been supplying the various warring factions with golem-like weapons for some time; these more primitive versions were more like seige engines or shock troops than the PC race of warforged. After several iterations of refinement, the warforged acheived sentience... without House Cannith intending for it to happen. The artificiers of House Cannith had mostly jury-rigged and reverse engineered ancient relics from the Age of Giants, [i]eldritch machines[/i] of artifact level power. They could make a few changes here and tweak a few settings there to have an effect on their creations, but the bulk of the creation process was a mystery to themselves as well. Of course, they'd never let their clients know that... Once the warforged became sentient, what should Cannith do with them? Was it a bug, or a feature? Their marketing department was on the ball, and explained that this increased level of sophistication would allow for greater flexibility on the battlefield, and require less and less direct command and control. Now, none of their schemes to increase their profits even further took into account how and what their creations would feel, if anything, as they followed orders and waged war across the continent; or, for that matter, how these beings, created solely for war, would react to a world that didn't need them any more once the Last War came to a halt after the Day of Mourning wiped out an entire nation in a magical cataclysm. Seems like a pretty compelling backstory and way to fit them into the setting, but YMMV. [/QUOTE]
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