Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Eberron-as corny as I think?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hellcow" data-source="post: 2931460" data-attributes="member: 15800"><p>I believe that in this, they are actually quoting me. My assertion has always been that the typical warforged soldier was a 2nd-level PC-class character (usually fighter). Lacking another basis for pricing, I chose to use <em>Lords of Madness</em>'s slavery system. By this, a 2nd-level PC class character normally costs 400 gp. Extremely marketable qualities such as great strength or valuable skill can increase price by "two, three, or four times as much." As such, my assertion was that a 2nd-level adamantine body warforged costs between 1,200 to 1,500 gp, at the DM's discretion. </p><p></p><p>And before one jumps on the "but it's got <em>adamantine!</em>, it's got to be more expensive than that" wagon, this would be true if Cannith needed to supply adamantine ore for the creation process. If you read the Dragonshards about the warforged, you'll see that this is not the case. The key is the <em>eldritch machine</em>. The components of a warforged body - including any adamantine or mithral - are essentially <em>fabricated</em> by the creation forge. And when the warforged dies, these componets rapidly degrade, so you can't make vast sums killing and selling your warforged. </p><p></p><p>In any case, yes, I consider 1,500 gp a reasonable price for a 2nd-level warforged soldier with Adamantine Body. </p><p></p><p>As for "Warforged only exist for metagame reasons"... I suppose. From the begining, one of the core ideas of Eberron was to explore the ways in which civilization would adapt magic to daily life, including communication, transportation, and warfare. Golems have always been part of D&D, and the concept of a lower-cost, lower-power golem seemed logical. Beyond that, I love the idea of the weapon of war that is now unwanted in a post-war era. I wanted the warforged as a symbol of Eberron: a world of magic, and a world scarred by battle. Metagame? Maybe. But certainly appropriate to the world. </p><p></p><p>Oh, and John Snow, *I* don't like commonplace resurrection, which I think should have a major impact on society. My views on this matter can be found on page 20 of <em>Sharn: City of Towers</em>, where I say that even those who can use it rarely will (if you want the full line of reasoning, check the reference! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). It's essentially going to come down to the style of game you run. I prefer mystery and noir, where the threat of death is a very serious thing, and where when your partner gets killed, he's gone. But if you run a combat-heavy game where PC death happens every adventure, you may want to take a less restrictive approach. So the Sharn reference is MY opinion on the matter... but your mileage may vary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hellcow, post: 2931460, member: 15800"] I believe that in this, they are actually quoting me. My assertion has always been that the typical warforged soldier was a 2nd-level PC-class character (usually fighter). Lacking another basis for pricing, I chose to use [i]Lords of Madness[/i]'s slavery system. By this, a 2nd-level PC class character normally costs 400 gp. Extremely marketable qualities such as great strength or valuable skill can increase price by "two, three, or four times as much." As such, my assertion was that a 2nd-level adamantine body warforged costs between 1,200 to 1,500 gp, at the DM's discretion. And before one jumps on the "but it's got [i]adamantine![/i], it's got to be more expensive than that" wagon, this would be true if Cannith needed to supply adamantine ore for the creation process. If you read the Dragonshards about the warforged, you'll see that this is not the case. The key is the [i]eldritch machine[/i]. The components of a warforged body - including any adamantine or mithral - are essentially [i]fabricated[/i] by the creation forge. And when the warforged dies, these componets rapidly degrade, so you can't make vast sums killing and selling your warforged. In any case, yes, I consider 1,500 gp a reasonable price for a 2nd-level warforged soldier with Adamantine Body. As for "Warforged only exist for metagame reasons"... I suppose. From the begining, one of the core ideas of Eberron was to explore the ways in which civilization would adapt magic to daily life, including communication, transportation, and warfare. Golems have always been part of D&D, and the concept of a lower-cost, lower-power golem seemed logical. Beyond that, I love the idea of the weapon of war that is now unwanted in a post-war era. I wanted the warforged as a symbol of Eberron: a world of magic, and a world scarred by battle. Metagame? Maybe. But certainly appropriate to the world. Oh, and John Snow, *I* don't like commonplace resurrection, which I think should have a major impact on society. My views on this matter can be found on page 20 of [i]Sharn: City of Towers[/i], where I say that even those who can use it rarely will (if you want the full line of reasoning, check the reference! ;)). It's essentially going to come down to the style of game you run. I prefer mystery and noir, where the threat of death is a very serious thing, and where when your partner gets killed, he's gone. But if you run a combat-heavy game where PC death happens every adventure, you may want to take a less restrictive approach. So the Sharn reference is MY opinion on the matter... but your mileage may vary. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eberron-as corny as I think?
Top