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Eberron-as corny as I think?
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<blockquote data-quote="genshou" data-source="post: 2932786" data-attributes="member: 13164"><p>I'm glad you pointed that out. The NPC wealth-by-level is only for "elite NPCs", generally meaning the ones who are rival adventurers or villains in their own right. You don't have to follow the guidelines for every 3rd-level captain of the guard. There are also some times when a member of the nobility might have things of greater value than the NPC wealth table suggests, such as the 6th-level Aristocrat with the large and finely furnished keep. Also, depending on the circumstances of the campaign and/or region, the standard amount of wealth in magic items may simply not be available.</p><p></p><p>There's certainly quite a bit of extremely low-level magic around in Eberron, a definite improvement over standard D&D in peasants having any access to magic. Whereas before they might have saved for several months to afford a <em>prestidigitation</em>, now they can easily clean their dirty laundry and such. And just imagine the effects of having the flavour-changing aspect of the spell usable by the entire city–yum!</p><p></p><p>Of course, having many of these spells around is going to make life a lot easier, effectively bumping them forward out of the typical "Dark Age" feel of standard D&D. That's what I like about Eberron, it takes the amount of magic written into the setting and treats its effects on society in a realistic and serious manner. There may be other things I don't like as much, but not everybody can be a fan, right?</p><p></p><p>Having 16th-level spellcasters around willing to create golems is already almost impossible in standard D&D. In Eberron, I'd pretty much give up before I started to look. We wouldn't want hordes of iron golems running around willy-nilly in any stable setting, anyway.</p><p></p><p>This is a popular and common misconception about the Realms. If you look at the continental population vs. the number of spellcasters, FR isn't far off from standard D&D. I think the reason people think the Realms are overrun with high-level mages is because they see a bunch of them detailed in the books and forget to take into account the millions of ordinary people in each country. While there are a certain Seven plus Elmunchkin who kind of extend beyond non-epic levels by just a bit, if you ignore them the 16th-level Sorcerer or Wizard who is at the top of the pecking order in a region with a few million people is entirely appropriate for standard D&D. It's kind of nice to see someone take a deviation from the standard and work a setting out using it, though.</p><p></p><p>And really, with the population of Aber-Toril, why is anyone surprised there are a dozen epic-level characters running about?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="genshou, post: 2932786, member: 13164"] I'm glad you pointed that out. The NPC wealth-by-level is only for "elite NPCs", generally meaning the ones who are rival adventurers or villains in their own right. You don't have to follow the guidelines for every 3rd-level captain of the guard. There are also some times when a member of the nobility might have things of greater value than the NPC wealth table suggests, such as the 6th-level Aristocrat with the large and finely furnished keep. Also, depending on the circumstances of the campaign and/or region, the standard amount of wealth in magic items may simply not be available. There's certainly quite a bit of extremely low-level magic around in Eberron, a definite improvement over standard D&D in peasants having any access to magic. Whereas before they might have saved for several months to afford a [I]prestidigitation[/I], now they can easily clean their dirty laundry and such. And just imagine the effects of having the flavour-changing aspect of the spell usable by the entire city–yum! Of course, having many of these spells around is going to make life a lot easier, effectively bumping them forward out of the typical "Dark Age" feel of standard D&D. That's what I like about Eberron, it takes the amount of magic written into the setting and treats its effects on society in a realistic and serious manner. There may be other things I don't like as much, but not everybody can be a fan, right? Having 16th-level spellcasters around willing to create golems is already almost impossible in standard D&D. In Eberron, I'd pretty much give up before I started to look. We wouldn't want hordes of iron golems running around willy-nilly in any stable setting, anyway. This is a popular and common misconception about the Realms. If you look at the continental population vs. the number of spellcasters, FR isn't far off from standard D&D. I think the reason people think the Realms are overrun with high-level mages is because they see a bunch of them detailed in the books and forget to take into account the millions of ordinary people in each country. While there are a certain Seven plus Elmunchkin who kind of extend beyond non-epic levels by just a bit, if you ignore them the 16th-level Sorcerer or Wizard who is at the top of the pecking order in a region with a few million people is entirely appropriate for standard D&D. It's kind of nice to see someone take a deviation from the standard and work a setting out using it, though. And really, with the population of Aber-Toril, why is anyone surprised there are a dozen epic-level characters running about? :) [/QUOTE]
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