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Eberron-as corny as I think?
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<blockquote data-quote="genshou" data-source="post: 2933274" data-attributes="member: 13164"><p>Since when was resurrection "commonplace"? In order to find a 9th-level Cleric you must travel to a large town at the smallest, and only 1/6 of those towns will even have a Cleric of sufficient level (1d6+3 for highest-level Cleric). Then you have to take into account that this 9th-level Cleric is the <em>only</em> 9th-level Cleric in that town and all surrounding smaller communities (and possibly the only one even among nearby large towns), which means you've likely got quite the queue of reservations to be placed at the end of. Also, raising the dead costs a lot of money, and some priests even require you to go on a quest before they'll put you on the queue at all (others will bypass the queue <em>if</em> you go on a quest, especially if adventurers have been scarce lately). Just because the high-level PCs have access to resurrective magic, that doesn't make it common. Remember that the PCs represent a <em>very</em> small subset of the population. At high levels they're just about unique in the campaign world. (See below)</p><p></p><p>I hope you won't mind if I ask where you get this perception? There are no rules in standard D&D about how many adventurers there are, and in fact from what it looks like they're quite rare, especially as a ratio to ordinary folk. High-level (12+) PC-classed characters represent a very select and very small subset of the population. I've estimated high-level folk to be approx. 0.0025% of the world's population by running several statistical analyses of the DMG's random community generation rules. I'd hardly call that "overabundance".</p><p></p><p>Right, 5d4 gp is a lot of money to buy magical trinkets. Sorry, but... where did you get that idea again?</p><p></p><p>The reason it isn't is because less than 1% of the population are magic users, and nearly all of the magic users are low-level. That's a lot of demand for little supply.</p><p></p><p>I assume you're referring to Outsiders, beings from other planes whose very essences are drawn from the powers of the planes they call home? An Outsider being true to their alignment is no more ridiculous than a water elemental being made out of... water. And outside of there, alignments can fluctuate quite a bit among most creatures (besides nonsentient life forms, which are Neutral because they don't have a sense of morality).</p><p></p><p>Really, people just need to be properly educated on the facts of D&D to battle all these common misconceptions. Eberron goes a long way toward thwarting my goals, because it makes people think these things were a bigger problem in the standard rules than they actually were in the first place. But I don't really think Keith intended that when he wrote the setting the way he did.</p><p></p><p>--</p><p>Sincerely yours,</p><p><strong>genshou</strong></p><p>Battling false perceptions about standard D&D since 2001</p></blockquote><p></p>
[QUOTE="genshou, post: 2933274, member: 13164"] Since when was resurrection "commonplace"? In order to find a 9th-level Cleric you must travel to a large town at the smallest, and only 1/6 of those towns will even have a Cleric of sufficient level (1d6+3 for highest-level Cleric). Then you have to take into account that this 9th-level Cleric is the [I]only[/I] 9th-level Cleric in that town and all surrounding smaller communities (and possibly the only one even among nearby large towns), which means you've likely got quite the queue of reservations to be placed at the end of. Also, raising the dead costs a lot of money, and some priests even require you to go on a quest before they'll put you on the queue at all (others will bypass the queue [I]if[/I] you go on a quest, especially if adventurers have been scarce lately). Just because the high-level PCs have access to resurrective magic, that doesn't make it common. Remember that the PCs represent a [I]very[/I] small subset of the population. At high levels they're just about unique in the campaign world. (See below) I hope you won't mind if I ask where you get this perception? There are no rules in standard D&D about how many adventurers there are, and in fact from what it looks like they're quite rare, especially as a ratio to ordinary folk. High-level (12+) PC-classed characters represent a very select and very small subset of the population. I've estimated high-level folk to be approx. 0.0025% of the world's population by running several statistical analyses of the DMG's random community generation rules. I'd hardly call that "overabundance". Right, 5d4 gp is a lot of money to buy magical trinkets. Sorry, but... where did you get that idea again? The reason it isn't is because less than 1% of the population are magic users, and nearly all of the magic users are low-level. That's a lot of demand for little supply. I assume you're referring to Outsiders, beings from other planes whose very essences are drawn from the powers of the planes they call home? An Outsider being true to their alignment is no more ridiculous than a water elemental being made out of... water. And outside of there, alignments can fluctuate quite a bit among most creatures (besides nonsentient life forms, which are Neutral because they don't have a sense of morality). Really, people just need to be properly educated on the facts of D&D to battle all these common misconceptions. Eberron goes a long way toward thwarting my goals, because it makes people think these things were a bigger problem in the standard rules than they actually were in the first place. But I don't really think Keith intended that when he wrote the setting the way he did. -- Sincerely yours, [B]genshou[/B] Battling false perceptions about standard D&D since 2001 [/QUOTE]
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