Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[Eberron] Beneath the Ice!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nonamazing" data-source="post: 1950780" data-attributes="member: 12118"><p>Norderil - [SBLOCK]Gravan looks at you with surprise. "My ship? Haunted? Ah, we've been through some odd nights, the <em>Carcass</em> and I, but we've never run afoul of ghosts. Until we started this wretched journey, there wasn't a thing wrong with her. Now my crew are more spooked than a herd of sheep 'neath a dragon's flight. If you've been listening to their frightful talk, then no wonder you're head's full of tales of ghosts." Further question of Gravan or of various crew members gathers only the information that there haven't been any sort of unusual happenings on this ship until the last week or so. Some of the crew members claim to have recently seen a green ghost floating about belowdecks at night.[/SBLOCK]</p><p></p><p>Karthak - [SBLOCK](ooc)I'm assuming you're using the identify on the stone, and not the shield. If I'm wrong, please disregard the following. And since you don't have the material components handy, the spell will cost you 10 exp. If you want to identify the shield as well, you'll have enough time to rest and re-memorize before your party reaches the ice.(ooc)</p><p></p><p>The next morning, after carefully poring over your spellbook, double-checking your formulas and calculations, you head to Norderil's cabin in order to begin your in-depth examination of the Warforged. During the spell's hour-long casting time, you are vaguely disturbed by the feeling that you are being watched. But you managed to hold your focus, completing the invocation without missing a single word or fumbling a single gesture. The spell reaches its climax, at which point you reach out to grab the stone and bring it into the spell's envelope. You are suddenly filled with knowledge--and fear. Knowledge of the stone's magical effect, a compulsion that completely dominates and controls the Warforged. Fear as you realize the source of the domination: the malevolent intelligence that resides within the stone itself! The Necromancy aura you had seen wasn't a spell, it was a spirit, somehow bound into the rock and using its power to control the construct. As you touch the stone, you can hear its evil voice hissing into your mind, it's ghostly presence reaching out, dragging you down. Everything begins to grow dark...</p><p></p><p>...until you cry out, releasing the stone and jumping back from the construct's body. You heart beats rapidly as you realize just how close you came to being possessed...</p><p></p><p>(ooc)The stone itself is a docent component (see page 296 of the Eberron manual for an in-depth description). Basically, they are small intelligent magic items designed to as an aid to Warforged. This particular one has been corrupted--fused with an undead spirit. The corruption gives the spirit the ability to completely control the Warforged. You'd guess that it has been under control of the evil spirit for quite some time. The spirit is capable of escaping from the stone, but it is very, very weak without a host body. It has probably been trying to repair its current host, but is too feeble to do very much.</p><p></p><p>It can, however, try and possess anyone who touches the stone, as you've just discovered. A <em>dispel magic</em> won't drive the spirit away, but it will temporarily disrupt its link with the stone it inhabits, making it unable to control the Warforged for a short period of time.(/ooc)[/SBLOCK]</p></blockquote><p></p>
[QUOTE="nonamazing, post: 1950780, member: 12118"] Norderil - [SBLOCK]Gravan looks at you with surprise. "My ship? Haunted? Ah, we've been through some odd nights, the [I]Carcass[/I] and I, but we've never run afoul of ghosts. Until we started this wretched journey, there wasn't a thing wrong with her. Now my crew are more spooked than a herd of sheep 'neath a dragon's flight. If you've been listening to their frightful talk, then no wonder you're head's full of tales of ghosts." Further question of Gravan or of various crew members gathers only the information that there haven't been any sort of unusual happenings on this ship until the last week or so. Some of the crew members claim to have recently seen a green ghost floating about belowdecks at night.[/SBLOCK] Karthak - [SBLOCK](ooc)I'm assuming you're using the identify on the stone, and not the shield. If I'm wrong, please disregard the following. And since you don't have the material components handy, the spell will cost you 10 exp. If you want to identify the shield as well, you'll have enough time to rest and re-memorize before your party reaches the ice.(ooc) The next morning, after carefully poring over your spellbook, double-checking your formulas and calculations, you head to Norderil's cabin in order to begin your in-depth examination of the Warforged. During the spell's hour-long casting time, you are vaguely disturbed by the feeling that you are being watched. But you managed to hold your focus, completing the invocation without missing a single word or fumbling a single gesture. The spell reaches its climax, at which point you reach out to grab the stone and bring it into the spell's envelope. You are suddenly filled with knowledge--and fear. Knowledge of the stone's magical effect, a compulsion that completely dominates and controls the Warforged. Fear as you realize the source of the domination: the malevolent intelligence that resides within the stone itself! The Necromancy aura you had seen wasn't a spell, it was a spirit, somehow bound into the rock and using its power to control the construct. As you touch the stone, you can hear its evil voice hissing into your mind, it's ghostly presence reaching out, dragging you down. Everything begins to grow dark... ...until you cry out, releasing the stone and jumping back from the construct's body. You heart beats rapidly as you realize just how close you came to being possessed... (ooc)The stone itself is a docent component (see page 296 of the Eberron manual for an in-depth description). Basically, they are small intelligent magic items designed to as an aid to Warforged. This particular one has been corrupted--fused with an undead spirit. The corruption gives the spirit the ability to completely control the Warforged. You'd guess that it has been under control of the evil spirit for quite some time. The spirit is capable of escaping from the stone, but it is very, very weak without a host body. It has probably been trying to repair its current host, but is too feeble to do very much. It can, however, try and possess anyone who touches the stone, as you've just discovered. A [I]dispel magic[/I] won't drive the spirit away, but it will temporarily disrupt its link with the stone it inhabits, making it unable to control the Warforged for a short period of time.(/ooc)[/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Eberron] Beneath the Ice!
Top