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[Eberron] Beneath the Ice!
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<blockquote data-quote="nonamazing" data-source="post: 1971212" data-attributes="member: 12118"><p style="margin-left: 20px"><span style="font-family: 'Arial'">The girl begins peering around, nervously, as her great cat joins her. She looks over your heads, past your group, crying out in surprise.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Her tiny hand shaking slightly, the girl points to large flock of winged creatures approaching from the south, coming up quickly. Judging by the her reaction, these beasts, whatever they are, present something of a danger.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">As the flock rushes forward, you scramble to get ready, fumbling for your weapons. Their terrible crystalline wings slice the sunlight, creating dozens of brilliant flashes of color.</span></p><p></p><p>The creatures appear to be some sort of monstrous winged humanoid--you have no idea how they're able to fly, as they seem to be made of ice. There appears to be about two dozen of the creatures, roughly 300 feet away at the moment, but closing the distance fast. (You have one full round to act before the creatures will be upon you).</p><p></p><p>You're in the middle of a flat ice plain, open and unbounded on all sides. At the moment, three of you are to the right of the sled (determined randomly: Mong, Karthak, and Norderil), two are on the left (Barandurr and Toshanharath) and Floe is just to the front, about 15 feet away. The slick ice means that anyone attempting to either run or take a double move will need to make a DC 15 Balance check. Everyone does get a +2 equipment bonus on that check due to your ice boots.</p><p></p><p>Initiative (animal companions act at their owner's initiative):</p><p>Norderil = 23</p><p>Floe = 15</p><p>Karthak = 14</p><p><strong>The Flock</strong> = 13</p><p>Barandurr = 11</p><p>Toshanharath = 9</p><p>Mong = 5</p><p></p><p></p><p>[Karthak] - [SPOILER]Your magical training tells you that what you're seeing is impossible: making a construct out of ice would be easy, actually, but they shouldn't be able to fly.[/SPOILER]</p><p></p><p>[Floe] - [SPOILER]These ice gargoyles are very dangerous--they have been attacking the dwarves quite frequently over the last few months. The Dwarves believe that the ice gargoyles are under the control of the Three, the evil force that drove the Dwarves out of thier home.[/SPOILER]</p><p></p><p>[OOC]I'm not sure how long the boards will be down. Hopefully it won't interfere with the game too much. We'll just have to wait and see.[/OOC]</p></blockquote><p></p>
[QUOTE="nonamazing, post: 1971212, member: 12118"] [INDENT][FONT=Arial]The girl begins peering around, nervously, as her great cat joins her. She looks over your heads, past your group, crying out in surprise. Her tiny hand shaking slightly, the girl points to large flock of winged creatures approaching from the south, coming up quickly. Judging by the her reaction, these beasts, whatever they are, present something of a danger. As the flock rushes forward, you scramble to get ready, fumbling for your weapons. Their terrible crystalline wings slice the sunlight, creating dozens of brilliant flashes of color.[/FONT][/INDENT] The creatures appear to be some sort of monstrous winged humanoid--you have no idea how they're able to fly, as they seem to be made of ice. There appears to be about two dozen of the creatures, roughly 300 feet away at the moment, but closing the distance fast. (You have one full round to act before the creatures will be upon you). You're in the middle of a flat ice plain, open and unbounded on all sides. At the moment, three of you are to the right of the sled (determined randomly: Mong, Karthak, and Norderil), two are on the left (Barandurr and Toshanharath) and Floe is just to the front, about 15 feet away. The slick ice means that anyone attempting to either run or take a double move will need to make a DC 15 Balance check. Everyone does get a +2 equipment bonus on that check due to your ice boots. Initiative (animal companions act at their owner's initiative): Norderil = 23 Floe = 15 Karthak = 14 [B]The Flock[/B] = 13 Barandurr = 11 Toshanharath = 9 Mong = 5 [Karthak] - [SPOILER]Your magical training tells you that what you're seeing is impossible: making a construct out of ice would be easy, actually, but they shouldn't be able to fly.[/SPOILER] [Floe] - [SPOILER]These ice gargoyles are very dangerous--they have been attacking the dwarves quite frequently over the last few months. The Dwarves believe that the ice gargoyles are under the control of the Three, the evil force that drove the Dwarves out of thier home.[/SPOILER] [OOC]I'm not sure how long the boards will be down. Hopefully it won't interfere with the game too much. We'll just have to wait and see.[/OOC] [/QUOTE]
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