Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[Eberron] Beneath the Ice!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nonamazing" data-source="post: 1988423" data-attributes="member: 12118"><p>Sorry about the wait, here's the wrap-up for round two:</p><p></p><p>Floe tossed another bit of flame from her <em>produce fire</em> spell, easily hitting Gargoyle B (roll: 19 +5=24) and dealing 18 points of damage (1d6: 4+5 x2=18), which is enough to evaporate it. Karthak casts <em>fireball</em>, dealing 40 (5d6: 20 x2=40) points of damage to Gargoyles C, D, E, F, and G, destroying all of them. (technically, three of those would have had about two hit points left, but to make things easier on all of us, I went ahead and killed those monsters off). So at this point, Gargoyles A through G have been finished off (leaving H through Y). Gargoyles H, I, and J land in the squares near Floe (one in front of her, and one to each side), but aren't able to get an attack this round (they had to move further than the other gargoyles did, in order to reach Floe). Gargoyles K, L, and M land on the right (west) side of the sled, and Gargoyles N, O, and P land on the left (east) side. The remaining Gargoyles (nine of them; R through Y) are still in the air, heading north. One Gargoyle landed next to each character; two landed next to Toshanharath.</p><p></p><p>Norderil takes a move action to draw his mace, then readies an attack for the first creature to approach. Barandurr and Toshanharath also readied attacks. Norderil struck Gargoyle K (roll: 10 +8=18), but only dealt 2 points of damage (1d4: 1 +1=2). Barandurr had no trouble hitting his target, Gargoyle N (roll: 15 +5=20) and dealing maximum damage with his currently <em>flaming</em> warhammer (1d8: 8 +1d6x2=20). Toshanharath expended his psionic focus to gain +2d6 damage and hit Gargoyle P (roll: 11 +6=17) for 13 points of damage (3d6: 11 +2=12).</p><p></p><p>Then the Gargoyles attacked. (actually, Barandurr's attack should have happened right after the Gargoyles, but I bumped him up slightly for simplicity). Gargoyle K attacked Norderil and missed, Gargoyle L hit Karthak for <strong>7</strong> points of damage (3 of which is cold damage), and Gargoyle M missed Mong. Over on the other side of the sled, Gargoyle N hit Barandurr for <strong>10</strong> damage (5 of which is cold damage), and Gargoyles O and P attacked Toshanharath but lacked any degree of success.</p><p></p><p>Finally, Mong took a 5-foot step backwards (to avoid attacks of opportunity) and shot two arrows at Gargoyle M (roll: 10 +9=19 and roll: 18 +9=27) for a total of 19 points of damage(2d8: 9 +10=19). Mong's step back means that she is now standing partially on the sled (no penalties or bonuses for this position). Karthak and Norderil are standing side by side, each next to the sled (Sorrow, I know that you wanted Norderil to make a move and try and flank one of the creatures, but I'm afraid you had to use you move action this round to draw your weapon. If you want to move and flank next round, you certainly can--although sneak attacks may not work on creatures made of ice). Mong is to the side of and just behind Karthak. Barandurr and Toshanharath are also side by side, and next to the sled. Floe is standing alone, about fifteen feet in front of the sled, and currently has Gargoyles on three sides of her.</p><p></p><p>The dogs are nervous, but the Gargoyles seem to be ignoring them.</p><p></p><p>Here's how things stand at the moment (let me know if I've left out any details):</p><p></p><p>Floe (unharmed, init 15) - threatened by Gargoyles H, I, and J (none of which are damaged)</p><p>Karthak (slightly wounded, init 14) - threatened by Gargoyle L (unharmed)</p><p>Norderil (unharmed, init 13+) - threatened by Gargoyle K (very slightly wounded)</p><p>Toshanharath (unharmed, init now 13+) - threatened by Gargoyle P (damaged) and O (unharmed)</p><p>Barandurr (slightly wounded, init now 13+) - threatened by Gargoyle N</p><p>Mong (unharmed, init 5) - unthreatened, five-foot step away from Gargoyle M (damaged)</p><p></p><p>The Gargoyles will act again on initiative 13 (right after all the 13+ characters).</p><p></p><p>Begin the next round!</p><p></p><p>[OOC] Does anyone have any advice about our missing players, Doomhawk and Speed-Stick? I'm not sure what to do--I don't think they'd want me playing their characters for them, but I do want to keep things moving. What's the proper protocol in these sorts of situations? I mean, if they're not enjoying the game and don't want to play any more, that's fine--but I would like to know one way or another. [/OOC]</p></blockquote><p></p>
[QUOTE="nonamazing, post: 1988423, member: 12118"] Sorry about the wait, here's the wrap-up for round two: Floe tossed another bit of flame from her [i]produce fire[/i] spell, easily hitting Gargoyle B (roll: 19 +5=24) and dealing 18 points of damage (1d6: 4+5 x2=18), which is enough to evaporate it. Karthak casts [i]fireball[/i], dealing 40 (5d6: 20 x2=40) points of damage to Gargoyles C, D, E, F, and G, destroying all of them. (technically, three of those would have had about two hit points left, but to make things easier on all of us, I went ahead and killed those monsters off). So at this point, Gargoyles A through G have been finished off (leaving H through Y). Gargoyles H, I, and J land in the squares near Floe (one in front of her, and one to each side), but aren't able to get an attack this round (they had to move further than the other gargoyles did, in order to reach Floe). Gargoyles K, L, and M land on the right (west) side of the sled, and Gargoyles N, O, and P land on the left (east) side. The remaining Gargoyles (nine of them; R through Y) are still in the air, heading north. One Gargoyle landed next to each character; two landed next to Toshanharath. Norderil takes a move action to draw his mace, then readies an attack for the first creature to approach. Barandurr and Toshanharath also readied attacks. Norderil struck Gargoyle K (roll: 10 +8=18), but only dealt 2 points of damage (1d4: 1 +1=2). Barandurr had no trouble hitting his target, Gargoyle N (roll: 15 +5=20) and dealing maximum damage with his currently [i]flaming[/i] warhammer (1d8: 8 +1d6x2=20). Toshanharath expended his psionic focus to gain +2d6 damage and hit Gargoyle P (roll: 11 +6=17) for 13 points of damage (3d6: 11 +2=12). Then the Gargoyles attacked. (actually, Barandurr's attack should have happened right after the Gargoyles, but I bumped him up slightly for simplicity). Gargoyle K attacked Norderil and missed, Gargoyle L hit Karthak for [B]7[/B] points of damage (3 of which is cold damage), and Gargoyle M missed Mong. Over on the other side of the sled, Gargoyle N hit Barandurr for [B]10[/B] damage (5 of which is cold damage), and Gargoyles O and P attacked Toshanharath but lacked any degree of success. Finally, Mong took a 5-foot step backwards (to avoid attacks of opportunity) and shot two arrows at Gargoyle M (roll: 10 +9=19 and roll: 18 +9=27) for a total of 19 points of damage(2d8: 9 +10=19). Mong's step back means that she is now standing partially on the sled (no penalties or bonuses for this position). Karthak and Norderil are standing side by side, each next to the sled (Sorrow, I know that you wanted Norderil to make a move and try and flank one of the creatures, but I'm afraid you had to use you move action this round to draw your weapon. If you want to move and flank next round, you certainly can--although sneak attacks may not work on creatures made of ice). Mong is to the side of and just behind Karthak. Barandurr and Toshanharath are also side by side, and next to the sled. Floe is standing alone, about fifteen feet in front of the sled, and currently has Gargoyles on three sides of her. The dogs are nervous, but the Gargoyles seem to be ignoring them. Here's how things stand at the moment (let me know if I've left out any details): Floe (unharmed, init 15) - threatened by Gargoyles H, I, and J (none of which are damaged) Karthak (slightly wounded, init 14) - threatened by Gargoyle L (unharmed) Norderil (unharmed, init 13+) - threatened by Gargoyle K (very slightly wounded) Toshanharath (unharmed, init now 13+) - threatened by Gargoyle P (damaged) and O (unharmed) Barandurr (slightly wounded, init now 13+) - threatened by Gargoyle N Mong (unharmed, init 5) - unthreatened, five-foot step away from Gargoyle M (damaged) The Gargoyles will act again on initiative 13 (right after all the 13+ characters). Begin the next round! [OOC] Does anyone have any advice about our missing players, Doomhawk and Speed-Stick? I'm not sure what to do--I don't think they'd want me playing their characters for them, but I do want to keep things moving. What's the proper protocol in these sorts of situations? I mean, if they're not enjoying the game and don't want to play any more, that's fine--but I would like to know one way or another. [/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Eberron] Beneath the Ice!
Top