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[Eberron] Beneath the Ice!
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<blockquote data-quote="nonamazing" data-source="post: 2023493" data-attributes="member: 12118"><p><span style="font-family: 'Arial'"><p style="margin-left: 20px">Norderil's clever idea helps you all to make short work of the remaining monsters. Norderil, Karthak, and Mong fling vials of melt powder from atop the sled while Barandurr and Toshanharath bash the last remaining gargoyle into tiny fragments of ice.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Arial'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Arial'">Once the creatures are cleared away, Mong takes a moment to calm the animals. The rest of the gargoyles seem to have vanished. You find yourselves once again alone with the strange little blue-skinned girl.</p><p></span></p><p>I just thought I'd speed things up a bit, since the conclusion of that combat was foregone. Now your group JUST needs to decide what it's going to do next.</p><p></p><p>[Floe] - [SPOILER]Here's what you know about the immediate area (this information will probably come in handy quite soon):</p><p> To the north, through a deep valley, lies the home of the Dwarves, a quiet place seldomly visted by your people. These days, the valley approach is protected by fierce frost giants who do the bidding of the Three (the powerful overlords who have taken over the Dwarve's home).</p><p> If you head east, along the coastline, you would eventually reach the small semi-permanant village shared by the refugee Dwarves and your people. The land between there and here, however, is the territory of the Greattusk clan. When you travelled here, you were in the company of three great dwarven scouts (and you, of course, leave no tracks in the snow). Your group was easily able to slip past the Greattusk warriors, but these strangers, so clumsy and uncomfortable on the ice, will not likely be so lucky.</p><p> To the west once lay vast fields of rough tunda, relatively fertile in your people's eyes. Since the coming of the Three, those lands have been constantly battered by evil storms-- nearly impossible to travel through. Legends say that if one travels far enough to the west, one may eventually reach the home of the seldom-seen frost elves.</p><p> Finally, the great sea lies to the south. Your people are not sailors, so you have little experience of the vast deep. You know that the strangers came from there, but you don't think they'd be leaving just as soon as they'd arrived, now would they?[/SPOILER]</p><p></p><p>[Krug] - [SPOILER]{OOC} Not sure if you had noticed this--when Floe first arrived and was speaking Sylvan, your character was able to understand her. Of course, it may well be that Mong purposely chose to ignore the little blue sprite. {/OOC}[/SPOILER]</p><p></p><p>[Norderil] - [SPOILER](Listen check): Your sharp gnomish senses pick up the sound of scream coming from some distance ahead. Due to the lay of the land (a few lage snowdrifts between here and there), you can't quite see where the noise is coming from. None of the others seems to have noticed it.[/SPOILER]</p></blockquote><p></p>
[QUOTE="nonamazing, post: 2023493, member: 12118"] [FONT=Arial][INDENT]Norderil's clever idea helps you all to make short work of the remaining monsters. Norderil, Karthak, and Mong fling vials of melt powder from atop the sled while Barandurr and Toshanharath bash the last remaining gargoyle into tiny fragments of ice. Once the creatures are cleared away, Mong takes a moment to calm the animals. The rest of the gargoyles seem to have vanished. You find yourselves once again alone with the strange little blue-skinned girl.[/INDENT][/FONT] I just thought I'd speed things up a bit, since the conclusion of that combat was foregone. Now your group JUST needs to decide what it's going to do next. [Floe] - [SPOILER]Here's what you know about the immediate area (this information will probably come in handy quite soon): To the north, through a deep valley, lies the home of the Dwarves, a quiet place seldomly visted by your people. These days, the valley approach is protected by fierce frost giants who do the bidding of the Three (the powerful overlords who have taken over the Dwarve's home). If you head east, along the coastline, you would eventually reach the small semi-permanant village shared by the refugee Dwarves and your people. The land between there and here, however, is the territory of the Greattusk clan. When you travelled here, you were in the company of three great dwarven scouts (and you, of course, leave no tracks in the snow). Your group was easily able to slip past the Greattusk warriors, but these strangers, so clumsy and uncomfortable on the ice, will not likely be so lucky. To the west once lay vast fields of rough tunda, relatively fertile in your people's eyes. Since the coming of the Three, those lands have been constantly battered by evil storms-- nearly impossible to travel through. Legends say that if one travels far enough to the west, one may eventually reach the home of the seldom-seen frost elves. Finally, the great sea lies to the south. Your people are not sailors, so you have little experience of the vast deep. You know that the strangers came from there, but you don't think they'd be leaving just as soon as they'd arrived, now would they?[/SPOILER] [Krug] - [SPOILER]{OOC} Not sure if you had noticed this--when Floe first arrived and was speaking Sylvan, your character was able to understand her. Of course, it may well be that Mong purposely chose to ignore the little blue sprite. {/OOC}[/SPOILER] [Norderil] - [SPOILER](Listen check): Your sharp gnomish senses pick up the sound of scream coming from some distance ahead. Due to the lay of the land (a few lage snowdrifts between here and there), you can't quite see where the noise is coming from. None of the others seems to have noticed it.[/SPOILER] [/QUOTE]
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