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Eberron campaign; ex-cyrian theme [closed - sorry]
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<blockquote data-quote="ShaggySpellsword" data-source="post: 1794061" data-attributes="member: 17626"><p>Another scenario where we begin knowing each other and have a reason to band together:</p><p></p><p>Tok apprenticed for Magnus' father (as an armorsmith) before his magical skills moved him to be apprenticed to a true Cannith Artificer. When Tok worked for Daddy Magnus, Magnus and Tok got to know each other and worked together. Magnus went off to join the military and Tok, because of his skills as an Artificer, got stuck with War-time production.</p><p></p><p>Where he was finally allowed to work on Warforged! And who do you suppose he got to "help" create (he probably only did some body-work)? You guessed it: Anvuss!</p><p></p><p>Anvuss then gets moved to a unit made up predominately of conscripts and warforged, there he meets Hobbes. Strangely, Hobbes takes to Anvuss and many of the other warforged because he percieves them as being every bit as much pawns forced into this situation as he is. </p><p></p><p>This unit gets assigned to protect a certain supply depot. There is a famous battle at this supply depot where one of the smithies, a boy by the name of Magnus, discovers an inner-power he didn't know he had and leads the troops to victory. From that day forth he is a part of the unit containing Anvuss and Hobbes: a bit of an outsider and "authority" figure to be sure, but at least that once he unleashed the SOMETHING from within and that was impressive and deserving of respect.</p><p></p><p>When many members of this unit were returning to Cyre after a prolonged tour of duty, they found nothing but a dead, grey mist at the border of their country, and an overturned, wrecked lightnig-rail car that was thrown many miles from it's conductor stones. Many members of the unit helped survivors out of the wreckage, among them Tok, who recognises his old aquaintence Magnus, and a little bit of his earlier "work" Anvuss. With the shifter Hobbes, the four displaced Cyrens vow to get to the bottom of what happened to their homeland: and to make their place in this world if no solution to the condition of Cyre can be found.</p><p></p><p>This was just an idea: I am NOT trying to dictate who any of your characters should or shouldn't like, and if any of this is out of character for your PC then by all means discard it! I just like trying to tie together strands of story-lines to give us a meaningful "team" background despite interesting personal differences and ideaologies.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 1794061, member: 17626"] Another scenario where we begin knowing each other and have a reason to band together: Tok apprenticed for Magnus' father (as an armorsmith) before his magical skills moved him to be apprenticed to a true Cannith Artificer. When Tok worked for Daddy Magnus, Magnus and Tok got to know each other and worked together. Magnus went off to join the military and Tok, because of his skills as an Artificer, got stuck with War-time production. Where he was finally allowed to work on Warforged! And who do you suppose he got to "help" create (he probably only did some body-work)? You guessed it: Anvuss! Anvuss then gets moved to a unit made up predominately of conscripts and warforged, there he meets Hobbes. Strangely, Hobbes takes to Anvuss and many of the other warforged because he percieves them as being every bit as much pawns forced into this situation as he is. This unit gets assigned to protect a certain supply depot. There is a famous battle at this supply depot where one of the smithies, a boy by the name of Magnus, discovers an inner-power he didn't know he had and leads the troops to victory. From that day forth he is a part of the unit containing Anvuss and Hobbes: a bit of an outsider and "authority" figure to be sure, but at least that once he unleashed the SOMETHING from within and that was impressive and deserving of respect. When many members of this unit were returning to Cyre after a prolonged tour of duty, they found nothing but a dead, grey mist at the border of their country, and an overturned, wrecked lightnig-rail car that was thrown many miles from it's conductor stones. Many members of the unit helped survivors out of the wreckage, among them Tok, who recognises his old aquaintence Magnus, and a little bit of his earlier "work" Anvuss. With the shifter Hobbes, the four displaced Cyrens vow to get to the bottom of what happened to their homeland: and to make their place in this world if no solution to the condition of Cyre can be found. This was just an idea: I am NOT trying to dictate who any of your characters should or shouldn't like, and if any of this is out of character for your PC then by all means discard it! I just like trying to tie together strands of story-lines to give us a meaningful "team" background despite interesting personal differences and ideaologies. [/QUOTE]
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