Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Eberron campaign; ex-cyrian theme [closed - sorry]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Badger" data-source="post: 1824293" data-attributes="member: 7252"><p>All,</p><p></p><p>I just wanted to get the quick bare sheet of Korthus up for Sidekick to look at his numbers and make sure I hadn't messed everything up. It has been awhile since I made a char, almost 6 months, so I do apologize if my math on my crafting was off.</p><p></p><p>The concept I have behind Korthus was that he was a seige weaponeer in the war and as such was targeted by opposing forces mages/other heavy artillery troops. A fireball detonated atop of his catapult and the ensuing blast nearly killed Korthus. His body was burned so badly that he was left for dead, and for three days he lay among the carrion and prayed that the gods would take his life. He was eventually found by the burial crews after the battle had moved on and taken to a healer's tent to see if there was anything they could do for him. While the clerics could ease his pain, the scarring and destruction to his body could never be fully repaired.</p><p></p><p>Knowing he would never fight in the front ranks again, Korthus sought any means possible he could still serve in the war, but while all respected his mind, they felt it was too great a risk to place back in the heavy fighting, and as such, Kort turned to the forge, seeking an outlet for his anguish.</p><p></p><p>The forge became his home, and while he could not produce the quantity of blades his brethren could, every weapon he finished was a true work of art. Kort soon began to study the path of the magus, hoping that one day he could be accepted into the ranks of the elite Runesmiths, but he knew to do that he would first have to leave the safety of the forge and return to the world outside.</p><p></p><p>Working for many months until he had finished his weapons and mastered his spells, Kort knew it was time to return to the world above once more.</p><p></p><p>Desc and better history to come soon...sorry this is so short, but have to leave to get some supper with friends tonight.</p><p></p><p>Korthus (Kort) Stonefire</p><p>Dwarven Male</p><p>Age : 110</p><p>Hgt : 4' 8"</p><p>Wgt : 150</p><p>ALIGNMENT : Lawful Neutral</p><p>Class: Evoker2</p><p></p><p>Speed 20 ft </p><p>Base Attack Bonus +1</p><p>Base Melee Bonus +1 (BAB + STR)</p><p>Base Ranged Bonus +4 (BAB + DEX)</p><p></p><p>Initiative: +3</p><p></p><p>Str: 10 (+0)</p><p>Dex: 16 (+3)</p><p>Con: 14 (12+2) (+2)</p><p>Int: 16 (+3)</p><p>Wis: 14 (+2)</p><p>Chr: 6 (8-2) (-2)</p><p></p><p> </p><p><u><strong>Languages Known:</strong></u> Common, Dwarven, Draconic, Goblin, Gnomish</p><p> </p><p><strong><u>Saving Throws</u></strong>:</p><p>Fortitude: +2</p><p>Reflex: +3</p><p>Willpower: +5</p><p></p><p>H.P. : 12 </p><p>A.C. 13 Flatfooted: 10 Touch Attacks: 13 </p><p> Check Penalty: N/A Arcane Spell Fail: 0%</p><p> Armor AC Bonus: N/A Dex AC Bonus: +3</p><p> Max Dex Bonus: N/A</p><p></p><p><strong>Weapon</strong> <strong> Attack </strong> <strong>Damage</strong> <strong>Crit</strong> <strong>Range</strong> <strong>TypeNotes</strong></p><p>MW Quarterstaff +2 d6 x2 B</p><p>MW Dagger +2,+5 d4 19-20x2 10ft S/P</p><p>MW Light Crossbow +5 d8 19-20x2 80ft P</p><p></p><p><u><strong>Feats</strong></u> </p><p>Scribe Scroll </p><p>Aberrant Dragonmark - Can cast Shield 1/day</p><p></p><p><u><strong>Skills</strong></u> </p><p>Craft (Alchemy): +6 (3) </p><p>Craft (Weaponsmithing): +6, +8* (3) </p><p>Craft (Armorsmithing): +6, +8* (3) </p><p>Decipher Script: +6 (3) </p><p>Knowledge (Arcana): +8 (5) </p><p>Knowledge (Architecture and Engineering): +5 (2) </p><p>Search: +4, +6** (1)</p><p>Spellcraft: +8 (5)</p><p></p><p><em>*=if crafting metel or stone</em></p><p><em>**=if searching in stone area</em></p><p></p><p><u><strong>Class/Racial Abilities</strong></u></p><p>1) Summon Familiar</p><p>2) Cast Arcane Spells</p><p>3) Darkvision 60'</p><p>4) Stonecutting: +2 racial bonus on Search checks to notice unusual stonework</p><p>5) Inuit Direction underground.</p><p>6) Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgoshes as martial weapons, rather than exotic weapons.</p><p>7) Stability: +4 bonus vs bull rushed or tripped.</p><p>8) +2 racial bonus vs poison, spells, and spell-like effects.</p><p>9) +1 racial bonus to attack vs orcs and goblinoids</p><p>10) +4 A.C. bonus vs giant class</p><p>11) +2 racial bonus to Appraise and Craft checks when the material component is stone or metal items.</p><p></p><p><u><strong>EQUIPMENT</strong></u></p><p>Explorer's Outfit </p><p>MW Dagger x 2*</p><p>MW Quarterstaff*</p><p>MW Light Crossbow*</p><p>20 Crossbow bolts</p><p>MW Potionbelt</p><p> 4 Alchemist Frost Vials*</p><p> 4 Alchemist Spark Vials*</p><p> 2 Acid Vials*</p><p>Scrollcase</p><p>Backpack</p><p> Waterskin</p><p> 4 Days rations</p><p> Spare Peasant's Outfit</p><p> Spellbook</p><p><em>*=Crafted by Korthus</em></p><p></p><p><u><strong>CURRENCY</strong></u> </p><p>Platinum: 0</p><p>Gold: 289</p><p>Silver: 2</p><p>Copper: </p><p> </p><p>MAGIC</p><p></p><p>SPELLS: Wizard Class</p><p>Prohibited: Enchantment and Illusion</p><p></p><p>Lvl 0Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6Lvl 7Lvl 8Lvl 9</p><p>Base/Day 4 2+1 -- -- -- -- -- -- -- -- </p><p>Bonus Spells -- 1 1 1 -- -- -- -- -- -- </p><p>Total Spells/Day 4 (4) -- -- -- -- -- -- </p><p></p><p></p><p>0- Know All</p><p>1st- Mage Armor, Magic Missle, Burning Hands, Comprehend Languages, Identify, Shocking Grasp, Repair Light Damage, Alarm</p><p></p><p>Spells Memorized</p><p></p><p>0- Read Magic, Detect Magic, Daze x2</p><p>1st- Magic Missle x2*, Comprehend Languages, Mage Armor</p></blockquote><p></p>
[QUOTE="Badger, post: 1824293, member: 7252"] All, I just wanted to get the quick bare sheet of Korthus up for Sidekick to look at his numbers and make sure I hadn't messed everything up. It has been awhile since I made a char, almost 6 months, so I do apologize if my math on my crafting was off. The concept I have behind Korthus was that he was a seige weaponeer in the war and as such was targeted by opposing forces mages/other heavy artillery troops. A fireball detonated atop of his catapult and the ensuing blast nearly killed Korthus. His body was burned so badly that he was left for dead, and for three days he lay among the carrion and prayed that the gods would take his life. He was eventually found by the burial crews after the battle had moved on and taken to a healer's tent to see if there was anything they could do for him. While the clerics could ease his pain, the scarring and destruction to his body could never be fully repaired. Knowing he would never fight in the front ranks again, Korthus sought any means possible he could still serve in the war, but while all respected his mind, they felt it was too great a risk to place back in the heavy fighting, and as such, Kort turned to the forge, seeking an outlet for his anguish. The forge became his home, and while he could not produce the quantity of blades his brethren could, every weapon he finished was a true work of art. Kort soon began to study the path of the magus, hoping that one day he could be accepted into the ranks of the elite Runesmiths, but he knew to do that he would first have to leave the safety of the forge and return to the world outside. Working for many months until he had finished his weapons and mastered his spells, Kort knew it was time to return to the world above once more. Desc and better history to come soon...sorry this is so short, but have to leave to get some supper with friends tonight. Korthus (Kort) Stonefire Dwarven Male Age : 110 Hgt : 4' 8" Wgt : 150 ALIGNMENT : Lawful Neutral Class: Evoker2 Speed 20 ft Base Attack Bonus +1 Base Melee Bonus +1 (BAB + STR) Base Ranged Bonus +4 (BAB + DEX) Initiative: +3 Str: 10 (+0) Dex: 16 (+3) Con: 14 (12+2) (+2) Int: 16 (+3) Wis: 14 (+2) Chr: 6 (8-2) (-2) [U][B]Languages Known:[/B][/U] Common, Dwarven, Draconic, Goblin, Gnomish [B][U]Saving Throws[/U][/B]: Fortitude: +2 Reflex: +3 Willpower: +5 H.P. : 12 A.C. 13 Flatfooted: 10 Touch Attacks: 13 Check Penalty: N/A Arcane Spell Fail: 0% Armor AC Bonus: N/A Dex AC Bonus: +3 Max Dex Bonus: N/A [B]Weapon[/B] [B] Attack [/B] [B]Damage[/B] [B]Crit[/B] [B]Range[/B] [B]TypeNotes[/B] MW Quarterstaff +2 d6 x2 B MW Dagger +2,+5 d4 19-20x2 10ft S/P MW Light Crossbow +5 d8 19-20x2 80ft P [U][B]Feats[/B][/U] Scribe Scroll Aberrant Dragonmark - Can cast Shield 1/day [U][B]Skills[/B][/U] Craft (Alchemy): +6 (3) Craft (Weaponsmithing): +6, +8* (3) Craft (Armorsmithing): +6, +8* (3) Decipher Script: +6 (3) Knowledge (Arcana): +8 (5) Knowledge (Architecture and Engineering): +5 (2) Search: +4, +6** (1) Spellcraft: +8 (5) [i]*=if crafting metel or stone[/i] [i]**=if searching in stone area[/i] [U][B]Class/Racial Abilities[/B][/U] 1) Summon Familiar 2) Cast Arcane Spells 3) Darkvision 60' 4) Stonecutting: +2 racial bonus on Search checks to notice unusual stonework 5) Inuit Direction underground. 6) Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgoshes as martial weapons, rather than exotic weapons. 7) Stability: +4 bonus vs bull rushed or tripped. 8) +2 racial bonus vs poison, spells, and spell-like effects. 9) +1 racial bonus to attack vs orcs and goblinoids 10) +4 A.C. bonus vs giant class 11) +2 racial bonus to Appraise and Craft checks when the material component is stone or metal items. [U][B]EQUIPMENT[/B][/U] Explorer's Outfit MW Dagger x 2* MW Quarterstaff* MW Light Crossbow* 20 Crossbow bolts MW Potionbelt 4 Alchemist Frost Vials* 4 Alchemist Spark Vials* 2 Acid Vials* Scrollcase Backpack Waterskin 4 Days rations Spare Peasant's Outfit Spellbook [I]*=Crafted by Korthus[/I] [U][B]CURRENCY[/B][/U] Platinum: 0 Gold: 289 Silver: 2 Copper: MAGIC SPELLS: Wizard Class Prohibited: Enchantment and Illusion Lvl 0Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6Lvl 7Lvl 8Lvl 9 Base/Day 4 2+1 -- -- -- -- -- -- -- -- Bonus Spells -- 1 1 1 -- -- -- -- -- -- Total Spells/Day 4 (4) -- -- -- -- -- -- 0- Know All 1st- Mage Armor, Magic Missle, Burning Hands, Comprehend Languages, Identify, Shocking Grasp, Repair Light Damage, Alarm Spells Memorized 0- Read Magic, Detect Magic, Daze x2 1st- Magic Missle x2*, Comprehend Languages, Mage Armor [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Eberron campaign; ex-cyrian theme [closed - sorry]
Top