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Eberron campaign intrigue help needed
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<blockquote data-quote="LostSoul" data-source="post: 2650850" data-attributes="member: 386"><p>Do the players want to run a game full of intrigue? If they do, it will be much easier to avoid the railroading.</p><p></p><p>I think I'd do something like this:</p><p></p><p>Find out what the players want. Ask them to give you some reason for the game to begin. ("I'm looking for some way to reach the planes!" or "I want to find out who killed my ma and pa.") Run with that.</p><p></p><p>Have some of whatever they are looking for be at the end of your adventure. They fight through whatever they need to to get the information at the end. Fighting doesn't have to mean combat; you can use NPCs whom you need to get information out of.</p><p></p><p>Maybe you could do something like this: A professor has some information for one of the PCs. But he's been killed, and the information is gone (in a similar method as that guy's ma and pa). So they hunt down the assassin. He works for some group. The PCs have to choose between killing the assassin (out of vengance) or finding out where that information went.</p><p></p><p>Without all the campaign specific stuff in there, it boils down to: 1) using the PC's hooks as motivation and 2) making them choose between two conflicting desires.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2650850, member: 386"] Do the players want to run a game full of intrigue? If they do, it will be much easier to avoid the railroading. I think I'd do something like this: Find out what the players want. Ask them to give you some reason for the game to begin. ("I'm looking for some way to reach the planes!" or "I want to find out who killed my ma and pa.") Run with that. Have some of whatever they are looking for be at the end of your adventure. They fight through whatever they need to to get the information at the end. Fighting doesn't have to mean combat; you can use NPCs whom you need to get information out of. Maybe you could do something like this: A professor has some information for one of the PCs. But he's been killed, and the information is gone (in a similar method as that guy's ma and pa). So they hunt down the assassin. He works for some group. The PCs have to choose between killing the assassin (out of vengance) or finding out where that information went. Without all the campaign specific stuff in there, it boils down to: 1) using the PC's hooks as motivation and 2) making them choose between two conflicting desires. [/QUOTE]
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Eberron campaign intrigue help needed
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