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Eberron campaign plot is progressing, but moving a bit too fast for me!
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<blockquote data-quote="Lwaxy" data-source="post: 6163803" data-attributes="member: 53286"><p>Rule #1 - anything can happen in Sharn. What about them being mistaken for someone else by some powerful interest group (or a group that would like to become powerful soon), resulting in some cat-and-mouse game? Or someone frames some of them for a crime just because they happened to be close? They can also just pass by a street party, happen to eat something that was intended for someone else and get poisoned by it - good luck finding the antidote. Or this unlucky assassin who tried to kill his evil, evil target, but for some reason the heroes keep getting in the way, accidentally, so he targets them first. And if they pull at the pattern, you could have a child been drawn to them, a kid with visions, who asks them to "please help grandma" - never telling that grandma is, in fact, a powerful force of the underworld. Things they never expect, but will give them some minor advantage in the long run - like the kid could give them another part of the prophecy without knowing what it is. Sharn is endless possibilities. </p><p></p><p>If they do not have an active opposing force yet, let them find one there. Maybe an exiled drow, intent on regaining status.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 6163803, member: 53286"] Rule #1 - anything can happen in Sharn. What about them being mistaken for someone else by some powerful interest group (or a group that would like to become powerful soon), resulting in some cat-and-mouse game? Or someone frames some of them for a crime just because they happened to be close? They can also just pass by a street party, happen to eat something that was intended for someone else and get poisoned by it - good luck finding the antidote. Or this unlucky assassin who tried to kill his evil, evil target, but for some reason the heroes keep getting in the way, accidentally, so he targets them first. And if they pull at the pattern, you could have a child been drawn to them, a kid with visions, who asks them to "please help grandma" - never telling that grandma is, in fact, a powerful force of the underworld. Things they never expect, but will give them some minor advantage in the long run - like the kid could give them another part of the prophecy without knowing what it is. Sharn is endless possibilities. If they do not have an active opposing force yet, let them find one there. Maybe an exiled drow, intent on regaining status. [/QUOTE]
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Eberron campaign plot is progressing, but moving a bit too fast for me!
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