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[Eberron] Challenges for 13th level 'Anti-Heroes'?
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<blockquote data-quote="Henry" data-source="post: 2529728" data-attributes="member: 158"><p>Don't forget that a party of neutral to evil protagonists would have the same enemies as a Good party... Emerald Claw, Vol, Lords of Dust, Daelkyr and the Cults, the Inspired, etc. None of them want these interlopers encroaching on their turf, and in fact might see this gang of power players as the perfect pawns for some maneuvers of their own.</p><p></p><p>The PCs are clued in on a particularly juicy treasure lightly guarded by a Sharn Noble... but the treasure is actually all that keeps a nasty aberration from crossing over from Xoriat when the next sunset occurs.</p><p></p><p>The Lords of Dust engage the PCs by hiring them anonymously to kill an obnoxious crusader. However, the holier-than thou crusader plans to reveal that one of the Magistrates in Aundair is secretly a demon -- and no one knows that said "demon" is really a rakshasa in disguise about to murder the Queen and send the nation into chaos!</p><p></p><p>Then, when you leave those clues that make things click into place, the players will both feel like chumps for playing along, and feel admiration that you got them to take the poisoned candy voluntarily! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2529728, member: 158"] Don't forget that a party of neutral to evil protagonists would have the same enemies as a Good party... Emerald Claw, Vol, Lords of Dust, Daelkyr and the Cults, the Inspired, etc. None of them want these interlopers encroaching on their turf, and in fact might see this gang of power players as the perfect pawns for some maneuvers of their own. The PCs are clued in on a particularly juicy treasure lightly guarded by a Sharn Noble... but the treasure is actually all that keeps a nasty aberration from crossing over from Xoriat when the next sunset occurs. The Lords of Dust engage the PCs by hiring them anonymously to kill an obnoxious crusader. However, the holier-than thou crusader plans to reveal that one of the Magistrates in Aundair is secretly a demon -- and no one knows that said "demon" is really a rakshasa in disguise about to murder the Queen and send the nation into chaos! Then, when you leave those clues that make things click into place, the players will both feel like chumps for playing along, and feel admiration that you got them to take the poisoned candy voluntarily! :) [/QUOTE]
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[Eberron] Challenges for 13th level 'Anti-Heroes'?
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