Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Eberron Character Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasamcarl" data-source="post: 2406214" data-attributes="member: 1251"><p><strong>Tug</strong></p><p></p><p>Kole</p><p>1st Level Chaotic Neutral Halfling Sorceror</p><p></p><p>STR: 6</p><p>DEX: 16</p><p>CON: 12</p><p>INT: 12</p><p>WIS: 9</p><p>CHA: 16</p><p></p><p>AC: 14</p><p>Touch AC: 14</p><p>Flat-footed: 11</p><p></p><p>Initiative: 3</p><p></p><p>HP: 5</p><p></p><p>Speed: 20 ft.</p><p></p><p>BAB: 0</p><p></p><p>Saves:</p><p>FORT 2 (+1 vs paralysis, electricity)</p><p>REFL 4 </p><p>WILL 2 (+2 vs Fear, +1 vs sleep)</p><p></p><p>Attacks:</p><p>Longspear -1 (1D6)</p><p>Light Crossbow +4 (1D6)</p><p>Dagger -1 (1D3)</p><p>Dagger, thrown +5 (1D3)</p><p></p><p>Feats:</p><p>Draconic Heritage</p><p></p><p>Skills:</p><p>Bluff +7 (4+3)</p><p>Concentration +5 (4+1)</p><p>Hide +7 (4 racial bonus+3)</p><p>Listen +1 (2 racial bonus-1)</p><p>Move Silently +5 (2 racial bonus+3)</p><p></p><p>Equipment: 13 lbs</p><p>Longspear 4.5</p><p>Light Crossbow 2</p><p>Bolts (30) 1.5</p><p>Dagger (2) 1</p><p>Explorer's Outfit 2</p><p>Spell Component Pouch 2</p><p>Potion of CLW -</p><p>ID Papers -</p><p></p><p>Wealth:</p><p>26 GP</p><p>19 SP</p><p>10 CP</p><p></p><p>Languages:</p><p>Common, Halfling, Draconic</p><p></p><p>0-Level Spells (5 per day):</p><p>Read Magic</p><p>Detect Magic</p><p>Light</p><p>Prestidigitation</p><p>1st-Level Spells (4 per day):</p><p>Magic Missle</p><p>Mage Armor</p><p></p><p>Background:</p><p></p><p>Zarantyr shown bright on the night that the halfling named Kolei was</p><p>born in a small tent on the Talenta plains. Generally, Talenta</p><p>halflings born under this moon turned out to be great warriors and</p><p>hunters for their tribe, so Kolei's mother Thata was quite surprised</p><p>when her son was born unusually small and struggling to catch his</p><p>first breath. Thata and the midwife stayed up all night with the babe,</p><p>and when the sun shone in the morning, the midwife emerged to present</p><p>the child to the tribe. Thata did not join her, however. She lie in</p><p>the tent, dead from the stress of the complicated birth. The midwife</p><p>would later explain that through the night, Thata became sicker as the</p><p>child grew healthier. She claimed that it was as though Thata had</p><p>traded her life for her child's.</p><p></p><p>Since Thata passed before ever naming the father of her child , Kolei</p><p>became a child of the entire tribe. As the boy grew older, he did</p><p>develop the arrogance and brash nature attributed to those born under</p><p>Zarantyr's light, but not the physicality to back his attitude up.</p><p>Kolei remained unhealthily skinny and suffered from a chronic cough</p><p>that the tribe's healer could find no cure for. After many incidents</p><p>and injuries while hunting, the tribe lath deemed that young Kolei</p><p>could not participate in the hunt anymore. So the angry young halfling</p><p>was made to help the elderly and the women at the camp while the</p><p>others were off hunting. During these adolescent years, Kolei</p><p>developed a certain charm with the women of the tribe which he used at</p><p>every opportunity. This lead to a few run-ins with other tribesmen who</p><p>would come home from days of hunting to find Kolei in their tents with</p><p>their women. Kolei always faired badly in these encounters. Despite</p><p>his best efforts to fight back, the stronger hunters would always</p><p>overpower him.</p><p></p><p>This was true until one day shortly after Kolei began his twentieth</p><p>year. Kabo, the main dinosaur wrangler for the tribe, entered his tent</p><p>to find Kolei with his mate. Enraged, Kabo set his favorite clawfoot</p><p>on Kolei. The chase didn't last very long, of course, and soon Kolei</p><p>was on his backside, facing the gaping maw of the clawfoot while Kabo</p><p>watched with a vengeful smile on his face. The smile vanished quickly</p><p>when Kolei raised a hand and a burst of mystical energy shot forth,</p><p>shooting straight through the clawfoot's head. If Kolei was surprised</p><p>at his newfound power, he didn't show it.</p><p></p><p>The tribal leaders quickly gathered to discuss this new development.</p><p>Many in the tribe, influenced by Kabo and the already strange</p><p>circumstances around Kolei's birth, were frightened of Kolei and</p><p>unsure of whether or not he should remain with the tribe. A few saw</p><p>his new power as a blessing to benefit the tribe, though. Kolei would</p><p>never hear their decision, though. When the leaders emerged from the</p><p>main tent, they found that he had already left the camp.</p><p></p><p>Kolei took nothing with him except the clothes on his back, and the</p><p>only thing left to him by his mother - a large, shiny blue scale</p><p>fitted into a cloth bandana. The elders said that it was from a larger</p><p>species of the plains dinosaurs, but Kolei always suspected different.</p><p>His new powers confirmed what he had always known - he was meant for</p><p>great things. During his travels through Khorvaire, he gained better</p><p>understanding of his powers and their origins. He also heard of the</p><p>Draconic Prophecy, and while he lacked the wisdom to pay any attention</p><p>to prophetic details that scholars spoke of, he became convinced that</p><p>the blood of a blue dragon flowed through his veins, and as such, he</p><p>was an important part of the Prophecy.</p><p></p><p>He currently resides in Wroat, using the name Kole to distance himself</p><p>from his Talenta origins. For some reason, it seems that Kole's idea</p><p>of moving within the Draconic Prophecy is drinking, womanizing, and</p><p>playing cards in the taverns of the city. But perhaps he is just</p><p>waiting for the right path to be set in front of him... or perhaps</p><p>not.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 2406214, member: 1251"] [b]Tug[/b] Kole 1st Level Chaotic Neutral Halfling Sorceror STR: 6 DEX: 16 CON: 12 INT: 12 WIS: 9 CHA: 16 AC: 14 Touch AC: 14 Flat-footed: 11 Initiative: 3 HP: 5 Speed: 20 ft. BAB: 0 Saves: FORT 2 (+1 vs paralysis, electricity) REFL 4 WILL 2 (+2 vs Fear, +1 vs sleep) Attacks: Longspear -1 (1D6) Light Crossbow +4 (1D6) Dagger -1 (1D3) Dagger, thrown +5 (1D3) Feats: Draconic Heritage Skills: Bluff +7 (4+3) Concentration +5 (4+1) Hide +7 (4 racial bonus+3) Listen +1 (2 racial bonus-1) Move Silently +5 (2 racial bonus+3) Equipment: 13 lbs Longspear 4.5 Light Crossbow 2 Bolts (30) 1.5 Dagger (2) 1 Explorer's Outfit 2 Spell Component Pouch 2 Potion of CLW - ID Papers - Wealth: 26 GP 19 SP 10 CP Languages: Common, Halfling, Draconic 0-Level Spells (5 per day): Read Magic Detect Magic Light Prestidigitation 1st-Level Spells (4 per day): Magic Missle Mage Armor Background: Zarantyr shown bright on the night that the halfling named Kolei was born in a small tent on the Talenta plains. Generally, Talenta halflings born under this moon turned out to be great warriors and hunters for their tribe, so Kolei's mother Thata was quite surprised when her son was born unusually small and struggling to catch his first breath. Thata and the midwife stayed up all night with the babe, and when the sun shone in the morning, the midwife emerged to present the child to the tribe. Thata did not join her, however. She lie in the tent, dead from the stress of the complicated birth. The midwife would later explain that through the night, Thata became sicker as the child grew healthier. She claimed that it was as though Thata had traded her life for her child's. Since Thata passed before ever naming the father of her child , Kolei became a child of the entire tribe. As the boy grew older, he did develop the arrogance and brash nature attributed to those born under Zarantyr's light, but not the physicality to back his attitude up. Kolei remained unhealthily skinny and suffered from a chronic cough that the tribe's healer could find no cure for. After many incidents and injuries while hunting, the tribe lath deemed that young Kolei could not participate in the hunt anymore. So the angry young halfling was made to help the elderly and the women at the camp while the others were off hunting. During these adolescent years, Kolei developed a certain charm with the women of the tribe which he used at every opportunity. This lead to a few run-ins with other tribesmen who would come home from days of hunting to find Kolei in their tents with their women. Kolei always faired badly in these encounters. Despite his best efforts to fight back, the stronger hunters would always overpower him. This was true until one day shortly after Kolei began his twentieth year. Kabo, the main dinosaur wrangler for the tribe, entered his tent to find Kolei with his mate. Enraged, Kabo set his favorite clawfoot on Kolei. The chase didn't last very long, of course, and soon Kolei was on his backside, facing the gaping maw of the clawfoot while Kabo watched with a vengeful smile on his face. The smile vanished quickly when Kolei raised a hand and a burst of mystical energy shot forth, shooting straight through the clawfoot's head. If Kolei was surprised at his newfound power, he didn't show it. The tribal leaders quickly gathered to discuss this new development. Many in the tribe, influenced by Kabo and the already strange circumstances around Kolei's birth, were frightened of Kolei and unsure of whether or not he should remain with the tribe. A few saw his new power as a blessing to benefit the tribe, though. Kolei would never hear their decision, though. When the leaders emerged from the main tent, they found that he had already left the camp. Kolei took nothing with him except the clothes on his back, and the only thing left to him by his mother - a large, shiny blue scale fitted into a cloth bandana. The elders said that it was from a larger species of the plains dinosaurs, but Kolei always suspected different. His new powers confirmed what he had always known - he was meant for great things. During his travels through Khorvaire, he gained better understanding of his powers and their origins. He also heard of the Draconic Prophecy, and while he lacked the wisdom to pay any attention to prophetic details that scholars spoke of, he became convinced that the blood of a blue dragon flowed through his veins, and as such, he was an important part of the Prophecy. He currently resides in Wroat, using the name Kole to distance himself from his Talenta origins. For some reason, it seems that Kole's idea of moving within the Draconic Prophecy is drinking, womanizing, and playing cards in the taverns of the city. But perhaps he is just waiting for the right path to be set in front of him... or perhaps not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eberron Character Stats
Top