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<blockquote data-quote="jasamcarl" data-source="post: 2406223" data-attributes="member: 1251"><p><strong>Chris-Tac</strong></p><p></p><p>HALLIS MASON</p><p></p><p>1st Level Neutral Good Human Fighter.</p><p></p><p>STR: 16</p><p>DEX: 10</p><p>CON: 14</p><p>INT: 13</p><p>WIS: 10</p><p>CHA: 8</p><p></p><p>AC: 14</p><p></p><p>HP: 12</p><p></p><p>SPEED: 30</p><p></p><p>BAB: +1</p><p>Melee: +4</p><p>Ranged: +1</p><p></p><p>ATTACKS:</p><p>Spiked Chain +5 (2d4+3)</p><p>-Disarm +11</p><p>Shortbow +1 (1d8)</p><p>Dagger +4 (1d4+3)</p><p></p><p>ARMOR</p><p>Chain Shirt (AC+4, Check -2)</p><p></p><p>FORT: 4 (2+2)</p><p>REF: 0 (0+0)</p><p>WILL: 0 (0+0)</p><p></p><p>FEATS:</p><p>Exotic Weapon Proficiency: Spiked Chain</p><p>Weapon Focus: Spiked Chain</p><p>Combat Expertise</p><p></p><p>SKILLS:</p><p>Craft (Weaponsmith) +5 (4+1)</p><p>Intimidate +3 (4-1)</p><p>Jump +5 (4+3-2)</p><p>Knowledge (History) +3 (2+1)</p><p></p><p>EQUIPMENT</p><p></p><p>Spiked Chain [10]</p><p>Shortbow [2]</p><p>Arrows (20) [3]</p><p>Dagger [1]</p><p></p><p>Explorer's Outfit [4]</p><p>Chain Shirt [25]</p><p></p><p>Backpack [2]</p><p>Sunrods (5) [5]</p><p>Bedroll [5]</p><p>Manacles [2]</p><p>Rope (Silk) [5]</p><p>Rations (6) [6]</p><p>Waterskin [4]</p><p>Chalk (4) [-]</p><p></p><p>Belt Pouch [.5]</p><p>Potion (Cure Light Wounds) [-]</p><p>Identification Papers [-]</p><p></p><p>Belt Pouch [.5]</p><p></p><p>TOTAL CARRIED: 75</p><p></p><p>WEIGHT</p><p>76 / 153 / 230</p><p></p><p>WEALTH</p><p>5 GP</p><p>8 SP</p><p>6 CP</p><p></p><p></p><p></p><p>Backstory:</p><p></p><p>The Last War was a time of suffering and violence, but if history teaches us anything, it’s that some men will thrive in such times. Ledan Mason was one of these men, a cunning mercenary who led his band to victory after victory in service of the almighty Galifar. When he amassed a big enough fortune after a successful stint in service to the Lhazaar Princes, he retired to his hometown in the Northeast of Breland to direct his own band of swords-for-hire and raise a family of his own.</p><p></p><p> </p><p></p><p>Needless to say, his son Hallis was brought up in a house that doubled as a training camp for sellswords and hired muscle. No sooner could he walk then he was practicing with a dagger under Ledan’s strict direction, studying keenly the histories of the great battles of Khorvaire.. But it wasn’t his father that Hallis admired most. That honor belonged to Draegar the Red, a hobgoblin chainmaster who had fled from what would become Darguun for crimes against the Llesh that he preferred not to discuss.</p><p></p><p></p><p>Young Hallis was mesmerized as he watched Draegar’s chain spin a weaving circle of death around him, pulling weapons out of his enemies’ hands and ripping their legs from under them as easily as he sent the metal barbs across their throats. So when Hallis entered his formal training as a member of Mason’s Twelve, it was Draegar he sought to show him how to master the chain.</p><p></p><p> </p><p></p><p>His first few outings were mostly limited to support, but on a mission for Thrane, he proved his mettle by saving Draegar’s life against a horde of Karrnathi zombies. He knew when Draegar accepted his hand after he wrenched the thing’s head from once-living shoulders that he was a true warrior.</p><p></p><p> </p><p></p><p>But the Traveler, as they say, had other plans. The very next mission -- still on the retainer from Thrane’s ministers of war -- was to strike at the heart of Breland in a daring assault on Wroat itself. Hallis refused, telling the other members of the Twelve that no amount of gold wrung from the Silver Flame’s coffers was enough to make him turn against his own country. First there was shouting, then quickly weapons were pulled as Hallis stood against his teacher. It was a purely lucky strike that took Draegar’s eye out, a wild slash that gave Hallis just enough time to run away.</p><p></p><p> </p><p></p><p>Now, five years later, at 26, Hal finds himself a wanderer. He’s committed the one cardinal sin for a mercenary: Turning against your fellows, even in the service of what he knew in his heart to be the greater good. He can never go home again, and the last words that reached him claim he’s disowned by his father, and there’s no doubt in his mind that any survivors of Mason’s Twelve would no sooner blink their eyes then kill him as a traitor. </p><p></p><p> </p><p></p><p>But a man must do as he must, and so Hal continues to do what he feels he must: fighting for the greater good, no matter the cost.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 2406223, member: 1251"] [b]Chris-Tac[/b] HALLIS MASON 1st Level Neutral Good Human Fighter. STR: 16 DEX: 10 CON: 14 INT: 13 WIS: 10 CHA: 8 AC: 14 HP: 12 SPEED: 30 BAB: +1 Melee: +4 Ranged: +1 ATTACKS: Spiked Chain +5 (2d4+3) -Disarm +11 Shortbow +1 (1d8) Dagger +4 (1d4+3) ARMOR Chain Shirt (AC+4, Check -2) FORT: 4 (2+2) REF: 0 (0+0) WILL: 0 (0+0) FEATS: Exotic Weapon Proficiency: Spiked Chain Weapon Focus: Spiked Chain Combat Expertise SKILLS: Craft (Weaponsmith) +5 (4+1) Intimidate +3 (4-1) Jump +5 (4+3-2) Knowledge (History) +3 (2+1) EQUIPMENT Spiked Chain [10] Shortbow [2] Arrows (20) [3] Dagger [1] Explorer's Outfit [4] Chain Shirt [25] Backpack [2] Sunrods (5) [5] Bedroll [5] Manacles [2] Rope (Silk) [5] Rations (6) [6] Waterskin [4] Chalk (4) [-] Belt Pouch [.5] Potion (Cure Light Wounds) [-] Identification Papers [-] Belt Pouch [.5] TOTAL CARRIED: 75 WEIGHT 76 / 153 / 230 WEALTH 5 GP 8 SP 6 CP Backstory: The Last War was a time of suffering and violence, but if history teaches us anything, it’s that some men will thrive in such times. Ledan Mason was one of these men, a cunning mercenary who led his band to victory after victory in service of the almighty Galifar. When he amassed a big enough fortune after a successful stint in service to the Lhazaar Princes, he retired to his hometown in the Northeast of Breland to direct his own band of swords-for-hire and raise a family of his own. Needless to say, his son Hallis was brought up in a house that doubled as a training camp for sellswords and hired muscle. No sooner could he walk then he was practicing with a dagger under Ledan’s strict direction, studying keenly the histories of the great battles of Khorvaire.. But it wasn’t his father that Hallis admired most. That honor belonged to Draegar the Red, a hobgoblin chainmaster who had fled from what would become Darguun for crimes against the Llesh that he preferred not to discuss. Young Hallis was mesmerized as he watched Draegar’s chain spin a weaving circle of death around him, pulling weapons out of his enemies’ hands and ripping their legs from under them as easily as he sent the metal barbs across their throats. So when Hallis entered his formal training as a member of Mason’s Twelve, it was Draegar he sought to show him how to master the chain. His first few outings were mostly limited to support, but on a mission for Thrane, he proved his mettle by saving Draegar’s life against a horde of Karrnathi zombies. He knew when Draegar accepted his hand after he wrenched the thing’s head from once-living shoulders that he was a true warrior. But the Traveler, as they say, had other plans. The very next mission -- still on the retainer from Thrane’s ministers of war -- was to strike at the heart of Breland in a daring assault on Wroat itself. Hallis refused, telling the other members of the Twelve that no amount of gold wrung from the Silver Flame’s coffers was enough to make him turn against his own country. First there was shouting, then quickly weapons were pulled as Hallis stood against his teacher. It was a purely lucky strike that took Draegar’s eye out, a wild slash that gave Hallis just enough time to run away. Now, five years later, at 26, Hal finds himself a wanderer. He’s committed the one cardinal sin for a mercenary: Turning against your fellows, even in the service of what he knew in his heart to be the greater good. He can never go home again, and the last words that reached him claim he’s disowned by his father, and there’s no doubt in his mind that any survivors of Mason’s Twelve would no sooner blink their eyes then kill him as a traitor. But a man must do as he must, and so Hal continues to do what he feels he must: fighting for the greater good, no matter the cost. [/QUOTE]
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