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<blockquote data-quote="Mark Causey" data-source="post: 1899321" data-attributes="member: 13347"><p><strong>Character Creation Options</strong></p><p></p><p><strong>Character Creation Options</strong></p><p>[SBLOCK]</p><p>Baseline Characteristics</p><p>::>32 point buy for stats</p><p>::>HP will be dice average plus con modifier</p><p>--::>You can elect to roll your hit points at level up if you wish (but no guarantee of getting at least dice average)</p><p>::>Names should be modeled after the examples given in the race's description.</p><p>::>Feel free to advance your character's age if you wish (each race should have a chart with what ages equal what category). This can allow for different back stories and the classic Amnesia syndrome.</p><p>::><a href="http://www.enworld.org/forums/showpost.php?p=1912322&postcount=105" target="_blank">Class Defense Bonus</a> - I tend to use this variant, which makes wearing armor a choice and not a requirement. If y'all think that it unbalances the game, just tell me. If you're wondering, I don't give monsters the same bonus unless they take class levels.</p><p>::>Cross-classing is different than as represented in the PHB. This is the only non-published house rule I'll be using. Cross-classing is not penalized; however, for every level you take in your race's preferred class, add an additional skill point to the mix (4 if at first level). {Yes, this does stack with the human ability it is modeled after.}</p><p>::>Starting gold equal to 350 GP.</p><p> </p><p><strong>Books Allowed</strong></p><p>::>Core Rulebooks</p><p>::>Eberron Books (including Eberron CS, Sharn, and the two published adventures)</p><p>::>Complete Series (Warrior, Divine, Arcane, Adventurer)</p><p>::>Libris Mortis</p><p>::>Draconomicon</p><p>::>Expanded Psionics Handbook*</p><p>::>Book of Vile Darkness/Exalted Deeds**</p><p>::>Unearted Arcana (see below)</p><p>::>Spoiler! Read at your own risk! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> [SPOILER]Ghostwalk[/SPOILER]</p><p>*I tend to only allow dromites and half-giants as I've already gotten a good idea of how they fit in the world. Before making one of these as a character, please post on it first and I'll give the low down on them. Otherwise, I'll just introduce them in the game as I see fit.</p><p>**While this game is dark, and there will be much good pulpy seediness and non-good overtones, if you want to play that last bastion of goodness and need something from the Book of Exalted Deeds, go ahead!</p><p> </p><p><strong>Unearted Arcana Options</strong></p><p><strong></strong>::>Bloodlines</p><p>::>Racial Paragons</p><p>::>Paladin Variants Specialist Wizard Variants</p><p>::>Traits and Flaws</p><p>::><a href="http://www.enworld.org/forums/showpost.php?p=1912322&postcount=105" target="_blank">Class Defense Bonus</a></p><p>::>Spell Points (with Metamagic handled ala XPH - extra points)</p><p>::>Legendary Weapons</p><p>::>Item Familiars</p><p>::>Incantations</p><p>::>Codes of Honor</p><p>::>Sanity*</p><p>::>Drugs</p><p> </p><p>*I guess I will have more than one house rule after all. Spellcasting does not cause Sanity loss, and encountering 'normal' monsters will not either. Basically, you won't have to think twice about entering a room or using a class ability. Sanity checks/loss will be pretty free-form on my part; more often than not I will be less 'damaging' than the texts state but I often give more than the text states for books/texts and knowledge which tends to even things out.</p><p> </p><p>Whew, that about covers it. Any questions? If I missed something, just tell me.</p><p>[/SBLOCK] </p><p>-------------------------</p><p>Non-character option comments previously posted (kept for continuity of thread):</p><p> </p><p>Joshua, I know you have some Green Ronin books, list any that you might want to use and I'll try and get a hold of it/them. Thanks for the responses, everyone. I'm looking forward to this.</p></blockquote><p></p>
[QUOTE="Mark Causey, post: 1899321, member: 13347"] [b]Character Creation Options[/b] [b]Character Creation Options[/b] [SBLOCK] Baseline Characteristics ::>32 point buy for stats ::>HP will be dice average plus con modifier --::>You can elect to roll your hit points at level up if you wish (but no guarantee of getting at least dice average) ::>Names should be modeled after the examples given in the race's description. ::>Feel free to advance your character's age if you wish (each race should have a chart with what ages equal what category). This can allow for different back stories and the classic Amnesia syndrome. ::>[url="http://www.enworld.org/forums/showpost.php?p=1912322&postcount=105"]Class Defense Bonus[/url] - I tend to use this variant, which makes wearing armor a choice and not a requirement. If y'all think that it unbalances the game, just tell me. If you're wondering, I don't give monsters the same bonus unless they take class levels. ::>Cross-classing is different than as represented in the PHB. This is the only non-published house rule I'll be using. Cross-classing is not penalized; however, for every level you take in your race's preferred class, add an additional skill point to the mix (4 if at first level). {Yes, this does stack with the human ability it is modeled after.} ::>Starting gold equal to 350 GP. [b]Books Allowed[/b] ::>Core Rulebooks ::>Eberron Books (including Eberron CS, Sharn, and the two published adventures) ::>Complete Series (Warrior, Divine, Arcane, Adventurer) ::>Libris Mortis ::>Draconomicon ::>Expanded Psionics Handbook* ::>Book of Vile Darkness/Exalted Deeds** ::>Unearted Arcana (see below) ::>Spoiler! Read at your own risk! :P [SPOILER]Ghostwalk[/SPOILER] *I tend to only allow dromites and half-giants as I've already gotten a good idea of how they fit in the world. Before making one of these as a character, please post on it first and I'll give the low down on them. Otherwise, I'll just introduce them in the game as I see fit. **While this game is dark, and there will be much good pulpy seediness and non-good overtones, if you want to play that last bastion of goodness and need something from the Book of Exalted Deeds, go ahead! [b]Unearted Arcana Options [/b]::>Bloodlines ::>Racial Paragons ::>Paladin Variants Specialist Wizard Variants ::>Traits and Flaws ::>[url="http://www.enworld.org/forums/showpost.php?p=1912322&postcount=105"]Class Defense Bonus[/url] ::>Spell Points (with Metamagic handled ala XPH - extra points) ::>Legendary Weapons ::>Item Familiars ::>Incantations ::>Codes of Honor ::>Sanity* ::>Drugs *I guess I will have more than one house rule after all. Spellcasting does not cause Sanity loss, and encountering 'normal' monsters will not either. Basically, you won't have to think twice about entering a room or using a class ability. Sanity checks/loss will be pretty free-form on my part; more often than not I will be less 'damaging' than the texts state but I often give more than the text states for books/texts and knowledge which tends to even things out. Whew, that about covers it. Any questions? If I missed something, just tell me. [/SBLOCK] ------------------------- Non-character option comments previously posted (kept for continuity of thread): Joshua, I know you have some Green Ronin books, list any that you might want to use and I'll try and get a hold of it/them. Thanks for the responses, everyone. I'm looking forward to this. [/QUOTE]
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