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[Eberron][CoC]Ex Oblivion, Eberron!
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<blockquote data-quote="nonamazing" data-source="post: 1902838" data-attributes="member: 12118"><p>No, it's just something I added in for flavor. The idea was that he would only be able to use the spell on himself or his livewood items. I should probably modify that requirement to note that it works only on <em>willing</em> living objects, so you know the character can't go around casting light on everybody we run into. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>I have updated my character to reflect these rules (I enjoy the spell point system, by the way). I wasn't quite sure how to handle the Favored Soul class--I assumed that it should get spell points as per sorcerer (being a spontaneous casting class), but I elected to take the defense bonus of a druid instead of a cleric (since the cleric bonus is quite high, and I didn't want to make the character overpowered). One more question, though: should we take maximum hit points at first level or go with hit dice average + con?</p><p></p><p></p><p></p><p>While the honor system is pretty neat, I wouldn't want to impose an extra mechanic on the entire group just because of my character. If everybody is interested, then I'd say, "Yeah, go for it.", but it's probably not a vital or necessacary option.</p><p></p><p></p><p></p><p>Might I offer the suggestion that casting spells with the evil or vile descriptor <em>does</em> cause Sanity loss, while normal spellcasting does not?</p></blockquote><p></p>
[QUOTE="nonamazing, post: 1902838, member: 12118"] No, it's just something I added in for flavor. The idea was that he would only be able to use the spell on himself or his livewood items. I should probably modify that requirement to note that it works only on [I]willing[/I] living objects, so you know the character can't go around casting light on everybody we run into. :D I have updated my character to reflect these rules (I enjoy the spell point system, by the way). I wasn't quite sure how to handle the Favored Soul class--I assumed that it should get spell points as per sorcerer (being a spontaneous casting class), but I elected to take the defense bonus of a druid instead of a cleric (since the cleric bonus is quite high, and I didn't want to make the character overpowered). One more question, though: should we take maximum hit points at first level or go with hit dice average + con? While the honor system is pretty neat, I wouldn't want to impose an extra mechanic on the entire group just because of my character. If everybody is interested, then I'd say, "Yeah, go for it.", but it's probably not a vital or necessacary option. Might I offer the suggestion that casting spells with the evil or vile descriptor [I]does[/I] cause Sanity loss, while normal spellcasting does not? [/QUOTE]
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