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[Eberron][CoC]Ex Oblivion, Eberron!
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<blockquote data-quote="nonamazing" data-source="post: 1913442" data-attributes="member: 12118"><p>I believe I may be able to help clarify how the Artificer's item creation works. Whenever they create an item that is based on spells or abilities not on their infusion list, they rely on their Use Magic Device skill. But the skill doesn't actually give them access to those powers, it just lets them act as if they did, for the purposes of item creation only. So Aalin <i>can't</i> actually turn undead, but if there were an item that required a normal caster to be able to turn undead, she could 'fake it' long enough to make that item.</p><p></p><p>It helps if you think of the Use Magic Device skill as being similar to the Bluff skill. For example, a rogue might use that same skill in order to use an item that is normally for wizards only--the rogue doesn't actually become a wizard, he just fools the item into thinking he is. Someone skilled enough can even use items intended for other races, or for opposite alignments.</p><p></p><p>The Artificer fools the item into thinking that she has the abilities needed to create it. Well, that's probably a bad way of phrasing it, but that's essentially how it works. I perfer to think that the artificer is finding alternate ways to do the things she wants to do. Here's an analogy: consider a martial artist (the Wizard) and a scientist (the Artificer). The martial artist trains for years and learns to break boards with his bare hands. The scientist creates a robot that does the same thing. Same goals accomplished, different ways of going about it. The Artificer accomplishes with skill (the Use Magic Device skill in particular) what the Wizard does with spells.</p><p></p><p>Another thing to remember is that Artificers also have to make Use Magic Device checks to <i>operate</i> their items, not just to make them (unless the item uses spells that appear on the Artificer infusion list).</p></blockquote><p></p>
[QUOTE="nonamazing, post: 1913442, member: 12118"] I believe I may be able to help clarify how the Artificer's item creation works. Whenever they create an item that is based on spells or abilities not on their infusion list, they rely on their Use Magic Device skill. But the skill doesn't actually give them access to those powers, it just lets them act as if they did, for the purposes of item creation only. So Aalin <i>can't</i> actually turn undead, but if there were an item that required a normal caster to be able to turn undead, she could 'fake it' long enough to make that item. It helps if you think of the Use Magic Device skill as being similar to the Bluff skill. For example, a rogue might use that same skill in order to use an item that is normally for wizards only--the rogue doesn't actually become a wizard, he just fools the item into thinking he is. Someone skilled enough can even use items intended for other races, or for opposite alignments. The Artificer fools the item into thinking that she has the abilities needed to create it. Well, that's probably a bad way of phrasing it, but that's essentially how it works. I perfer to think that the artificer is finding alternate ways to do the things she wants to do. Here's an analogy: consider a martial artist (the Wizard) and a scientist (the Artificer). The martial artist trains for years and learns to break boards with his bare hands. The scientist creates a robot that does the same thing. Same goals accomplished, different ways of going about it. The Artificer accomplishes with skill (the Use Magic Device skill in particular) what the Wizard does with spells. Another thing to remember is that Artificers also have to make Use Magic Device checks to <i>operate</i> their items, not just to make them (unless the item uses spells that appear on the Artificer infusion list). [/QUOTE]
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