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[Eberron][CoC]Ex Oblivion, Eberron!
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<blockquote data-quote="Mark Causey" data-source="post: 1917660" data-attributes="member: 13347"><p>Well, let's take a look at Flaws, then. To loosely quote Unearthed Arcana:</p><p> </p><ul> <li data-xf-list-type="ul">A flaw must have a numeric effect, as a roleplay only flaw could have unforeseen balance issues (for good or ill). </li> <li data-xf-list-type="ul">Flaws are generally bigger in magnitude. (Hmm, if this was <a href="http://www.faterpg.com/" target="_blank">FATE</a>, it wouldn't even matter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Feats are usually a bonus to one skill, and flaws are usually a penalty to two. </li> <li data-xf-list-type="ul">A flaw must have a meaningful effect (explanation of munchkinism continues). </li> <li data-xf-list-type="ul">Beware of penalties to Charisma-based skills, as apparently being quiet can counteract them. </li> </ul><p> Big City, Bright Lights easily matches the guidelines for a Flaw on first printing. However, making Survival a permanent cross-class skill isn't needed if we keep the first effect and isn't 'balancing' enough if it is the only effect. BC,BL Flaw as written is fine.</p><p> </p><p> Iffy, in terms of balance, is, well, iffy. However, we all know what kind of game this is going to be, and if you want to do this to your character, then I'll agree to it. Don Juan, here's hoping your mind survives!</p><p> </p><p> </p><p> Whatever you feel is appropriate should be fine, just be sure to enumerate it so I'm aware.</p><p> </p><p> And as for everyone else, I guess I forgot to mention anything about character goals to be included in the character creation process. Think about a goal you'd like your character to have, whether it be short term or long term. Based off of that, I will tailor the adventures to include the possibilities of achieving your goals. I've never tried this procedure, but I think it'll be safe to say that acting toward your goals will grant you action points, especially if hard or bad decisions must be made. Do expect, as in all of my games, to get action points handed out more often than at just level up.</p></blockquote><p></p>
[QUOTE="Mark Causey, post: 1917660, member: 13347"] Well, let's take a look at Flaws, then. To loosely quote Unearthed Arcana: [list] [*]A flaw must have a numeric effect, as a roleplay only flaw could have unforeseen balance issues (for good or ill). [*]Flaws are generally bigger in magnitude. (Hmm, if this was [url="http://www.faterpg.com/"]FATE[/url], it wouldn't even matter :) ) Feats are usually a bonus to one skill, and flaws are usually a penalty to two. [*]A flaw must have a meaningful effect (explanation of munchkinism continues). [*]Beware of penalties to Charisma-based skills, as apparently being quiet can counteract them. [/list] Big City, Bright Lights easily matches the guidelines for a Flaw on first printing. However, making Survival a permanent cross-class skill isn't needed if we keep the first effect and isn't 'balancing' enough if it is the only effect. BC,BL Flaw as written is fine. Iffy, in terms of balance, is, well, iffy. However, we all know what kind of game this is going to be, and if you want to do this to your character, then I'll agree to it. Don Juan, here's hoping your mind survives! Whatever you feel is appropriate should be fine, just be sure to enumerate it so I'm aware. And as for everyone else, I guess I forgot to mention anything about character goals to be included in the character creation process. Think about a goal you'd like your character to have, whether it be short term or long term. Based off of that, I will tailor the adventures to include the possibilities of achieving your goals. I've never tried this procedure, but I think it'll be safe to say that acting toward your goals will grant you action points, especially if hard or bad decisions must be made. Do expect, as in all of my games, to get action points handed out more often than at just level up. [/QUOTE]
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