Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Eberron - controlling lightning rail too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rkanodia" data-source="post: 1709989" data-attributes="member: 11681"><p>Hi all. Does anyone else think that controlling the lightning rail is too easy for an unmarked character? The sidebar on p. 267 says that it just takes an opposed Charisma check, with the elemental generally having a modifier of +0. Also, if the check fails, all the elemental can do is stop or keep doing whatever's going on right now. That implies that if you succeed one check (it doesn't say how long it takes, so I'm assuming a standard action), the vehicle is completely halted until someone else commands the train to move.</p><p></p><p>The reason I ask this is that 'out of control train' is a staple of pulp novels, and Eberron doesn't really seem to support it. As it stands, Average Joe Commoner has a 50% chance to save the day, each round. In order for this to be a serious hazard to a party, the danger has to spring up on them with only one or two rounds left before collision/derailing/whatever. Has anyone worked out a more gratifying system for controlling the lightning rail? I personally love the idea of there being a minute or more of chaos, during which one PC will go to the first car and ask, "Is there a spontaneous caster in the house?" (thus sending the entire train into a general panic) while the rest of them scurry around the front car, trying to jury-rig a solution or negotiating with the bound elemental. Bonus points if the "I spend every round attempting an XYZ check" solution is more likely to work for a commoner with specific skills than a typical low-level PC.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1709989, member: 11681"] Hi all. Does anyone else think that controlling the lightning rail is too easy for an unmarked character? The sidebar on p. 267 says that it just takes an opposed Charisma check, with the elemental generally having a modifier of +0. Also, if the check fails, all the elemental can do is stop or keep doing whatever's going on right now. That implies that if you succeed one check (it doesn't say how long it takes, so I'm assuming a standard action), the vehicle is completely halted until someone else commands the train to move. The reason I ask this is that 'out of control train' is a staple of pulp novels, and Eberron doesn't really seem to support it. As it stands, Average Joe Commoner has a 50% chance to save the day, each round. In order for this to be a serious hazard to a party, the danger has to spring up on them with only one or two rounds left before collision/derailing/whatever. Has anyone worked out a more gratifying system for controlling the lightning rail? I personally love the idea of there being a minute or more of chaos, during which one PC will go to the first car and ask, "Is there a spontaneous caster in the house?" (thus sending the entire train into a general panic) while the rest of them scurry around the front car, trying to jury-rig a solution or negotiating with the bound elemental. Bonus points if the "I spend every round attempting an XYZ check" solution is more likely to work for a commoner with specific skills than a typical low-level PC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Eberron - controlling lightning rail too easy?
Top