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<blockquote data-quote="Shazman" data-source="post: 4910295" data-attributes="member: 13509"><p>Stone construct as a 3rd level infusion is one example. Put it on a warforged, and they are practically impervious to physical damage for the whole combat. Their ability to use metamagic feats spontaneously when using charged magic items is also prone to abuse. A relatively low level artificer with empower or maximise feats that gets his hands on a wand of scroching ray, for example, can nuke just about anything he will encounter that isn't immune to fire. They can pretty much outwizard a wizard, and get trapfinding, plus a medium BAB to boot. They can also make magic items cheaper and quicker than the standard guidelines, so they can trick out a whole party with gear much better than they should have at any given level. I would give a Pathfinder artificer the poor BAB/hit dice of a wizard, to nerf them a bit.</p></blockquote><p></p>
[QUOTE="Shazman, post: 4910295, member: 13509"] Stone construct as a 3rd level infusion is one example. Put it on a warforged, and they are practically impervious to physical damage for the whole combat. Their ability to use metamagic feats spontaneously when using charged magic items is also prone to abuse. A relatively low level artificer with empower or maximise feats that gets his hands on a wand of scroching ray, for example, can nuke just about anything he will encounter that isn't immune to fire. They can pretty much outwizard a wizard, and get trapfinding, plus a medium BAB to boot. They can also make magic items cheaper and quicker than the standard guidelines, so they can trick out a whole party with gear much better than they should have at any given level. I would give a Pathfinder artificer the poor BAB/hit dice of a wizard, to nerf them a bit. [/QUOTE]
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