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<blockquote data-quote="Remathilis" data-source="post: 4912488" data-attributes="member: 7635"><p>I started work on converting the artificer and found something out.</p><p></p><p>Its now redundant.</p><p></p><p>Just look at the <a href="http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html" target="_blank">Magic Item Creation </a>rules. A lot of the key artificer abilities are mimicked here.</p><p></p><p>1.) Spellcraft is the universal skill that is used to make magic items. The DC is 5+ caster level. The artificer used use magic device at DC 20 + caster level to accomplish the same trick.</p><p></p><p>2.) Artificers can emulate pre-reqs (except item creation feats) they don't normally meet with a use magic device check (DC 20+CL) per missed pre-req. So can anyone else by adding +5 per missed pre-req to the spellcraft DC. </p><p></p><p>3.) Pathfinder artisans can make items while adventuring (only netting 1/2 the benefit of time) thus eliminating the artificer advantage on time.</p><p></p><p>4.) Artificers gained a craft-reserve of "XP" to spend on items. No longer needed.</p><p></p><p>5.) 5th level artificers gained retain essence, which let you recycle XP from items. No longer needed.</p><p></p><p>6.) Artificers get "Artificer knowledge" which let them identify magic items with an special level+int check and one minute. Spellcasters can cast detect magic at-will and identify items with a spellcraft check. </p><p></p><p>7.) Don't want to be spellcaster but still want to make items? Try <a href="http://paizo.com/pathfinderRPG/prd/feats.html#master-craftsman" target="_blank"> Master Craftsman</a></p><p></p><p>So what's the artificer left with? Trapfinding, free-item creation feats, his infusions (many of which mimic cleric or wizard spells) meta-magic item use, a slightly higher (level+2) caster level to make magic items, and a hommoculus. Not much of a class left. </p><p></p><p>I'm interested to see what else can be done to salvage this class, because as it stands, most wizards still make better artificers.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4912488, member: 7635"] I started work on converting the artificer and found something out. Its now redundant. Just look at the [URL="http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html"]Magic Item Creation [/URL]rules. A lot of the key artificer abilities are mimicked here. 1.) Spellcraft is the universal skill that is used to make magic items. The DC is 5+ caster level. The artificer used use magic device at DC 20 + caster level to accomplish the same trick. 2.) Artificers can emulate pre-reqs (except item creation feats) they don't normally meet with a use magic device check (DC 20+CL) per missed pre-req. So can anyone else by adding +5 per missed pre-req to the spellcraft DC. 3.) Pathfinder artisans can make items while adventuring (only netting 1/2 the benefit of time) thus eliminating the artificer advantage on time. 4.) Artificers gained a craft-reserve of "XP" to spend on items. No longer needed. 5.) 5th level artificers gained retain essence, which let you recycle XP from items. No longer needed. 6.) Artificers get "Artificer knowledge" which let them identify magic items with an special level+int check and one minute. Spellcasters can cast detect magic at-will and identify items with a spellcraft check. 7.) Don't want to be spellcaster but still want to make items? Try [URL=http://paizo.com/pathfinderRPG/prd/feats.html#master-craftsman] Master Craftsman[/url] So what's the artificer left with? Trapfinding, free-item creation feats, his infusions (many of which mimic cleric or wizard spells) meta-magic item use, a slightly higher (level+2) caster level to make magic items, and a hommoculus. Not much of a class left. I'm interested to see what else can be done to salvage this class, because as it stands, most wizards still make better artificers. [/QUOTE]
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